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Posted By mark_wilkins On 31-08-2004 | Views: 2,317 Replies: 0
Forum: Programming
I've created a simple MEL syntax highlighting setup for BBEdit 8.0 on Mac OS X. It's available from the main page:

http://www.melscripting.com/

Look for the link labeled:

NEW! MEL Syntax...
Posted By mark_wilkins On 30-08-2004 | Views: 2,899 Replies: 11
Forum: Programming
Hi, sorry about missing this thread! Thanks for the kind words, suzanne!

Yes, that script has problems if you already have the window open. Page 431, later in the example, recommends adding a...
Posted By mark_wilkins On 23-07-2004 | Views: 3,323 Replies: 1
Forum: Programming
You're very close. Two things I notice: first, the names of the field groups need to be global variables to be accessible in the call to queryInput in the button command. Also, you should close...
Posted By mark_wilkins On 23-07-2004 | Views: 2,743 Replies: 4
Forum: Programming
The only strictly complete way to check for animation is to go through each frame and check each vertex position. However, if you're comfortable guessing that the animation will be keyed on a...
Posted By mark_wilkins On 16-01-2004 | Views: 1,386 Replies: 7
Maya's audio support is rudimentary at best, but here are the steps for adding audio:

1) Use File -> Import to import one or more audio files.

2) Right-click on the timeline. You'll see,...
Posted By mark_wilkins On 15-01-2004 | Views: 3,857 Replies: 40
Based on my tests, it looks like certain nodes may be MP-aware. The wrap deformer is one that seems to get twice as fast when you use a second processor.

Even so, the 2 GHz G5 does OK, almost as...
Posted By mark_wilkins On 15-01-2004 | Views: 3,857 Replies: 40
That file on Highend3D is not necessarily representative of Maya performance. I've done a wider range of benchmarks and the results are dramatically different on the G5 depending on what you're...
Posted By mark_wilkins On 23-10-2003 | Views: 2,544 Replies: 5
Forum: Programming
A truly comprehensive book on MEL would be thousands of pages and require several authors to write.

Each of us who have written on the topic (David, David, and I) took different approaches to...
Posted By mark_wilkins On 13-10-2003 | Views: 3,766 Replies: 4
Forum: Programming
Why not just parent the objects to each other and rotate the transform? Making additional transforms by grouping can allow you to decouple an object's rotation from its orbital motion (although in...
Posted By mark_wilkins On 13-10-2003 | Views: 2,544 Replies: 5
Forum: Programming
Why not set up a cluster and animate its scale appropriately? Then, you can either use a simple expression to drive the appropriate scale attributes or you can hand-keyframe.

-- Mark
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