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Posted By Nenox On 02-11-2003 | Views: 2,298 Replies: 7
Forum: Animation
I have those problems all the time! Maybe it's a problem of not using Prof. ogl cards.. I don't know. I'll check the tips given here!

But what I just started doing, is to add a shotcut to the...
Posted By Nenox On 01-11-2003 | Views: 1,509 Replies: 2
Forum: Animation
Hi.

I have a rather urgent problem with a character that I'm rigging:


I have the model in a separate scene, that is refferenced into the scene where I rig. There I assign all of my blends,...
Posted By Nenox On 25-09-2003 | Views: 2,624 Replies: 4
Forum: Animation
Hi and thanks for your answer.

No, I don't want to remove the shapes as such. But removing the target geometry can in my experience speed up things quite a bit. A recently made a little comparison...
Posted By Nenox On 25-09-2003 | Views: 2,624 Replies: 4
Forum: Animation
Hi People.

A simple question about blendshapes.

When rigging a character I have always been advised to delete my blendShape targets before animating the character. It obviously speeds up...
Posted By Nenox On 24-06-2003 | Views: 1,026 Replies: 0
Hi there.

I would like to know if anybode has experience with the overlay fix for geforce called: "overlay" enabler for Geforce v1.0:: ??

I would like to buy the Dell Inspiron 8500 to run Maya,...
Posted By Nenox On 24-06-2003 | Views: 1,744 Replies: 13
Hi.

As of now SoftQuadro does NOT support modification of generation 3x chips. That means no GeforceFX to QuadroFX modifications right now. At least the last time I Checked (Yesterday).

The...
Posted By Nenox On 27-05-2003 | Views: 1,925 Replies: 8
Forum: Animation
And the IK version.. Note that the IK handle is point constrained.
Posted By Nenox On 27-05-2003 | Views: 1,925 Replies: 8
Forum: Animation
Ok.. Hi again!

For the aim constraint thing to work you need to have both the upper and the lower part of of the piston Aiming at eack other! Silly me. :( Anyways I included 2 files to look at....
Posted By Nenox On 27-05-2003 | Views: 1,925 Replies: 8
Forum: Animation
STOP!! ..uhm .. ehh ..well THAT DID NOT WORK!

Sorry about that! I'll see if I can make up for my wrongdoings and come up with a worthy reply :banghead:
Posted By Nenox On 26-05-2003 | Views: 1,925 Replies: 8
Forum: Animation
Ps. Apply the same setup to all three "Pistons" :) Also you should be able to rotate the foot in any direction.. I think..
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