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Search: Posts Made By: Jeppe
Posted By Jeppe On 30-07-2003 | Views: 1,176 Replies: 5
Forum: Animation
hey tucktown2,

If you want to have your cycle as a seperate layer in your flash-animation, render out the animation as tga images (alpha included) take them into photoshop and convert them to...
Posted By Jeppe On 30-07-2003 | Views: 1,333 Replies: 13
Hey Keithv,

Great work on the character! Don't you think having all in the same mesh will give you headackes when rigging the character. Since body should deform organically and amour are ridgid...
Posted By Jeppe On 30-07-2003 | Views: 997 Replies: 5
Hey z1mmnd14,

Thanks! The character is from a Tuborg-spot that we did. I didn't design the guy but I animated him for the 30 sec. commercial. People say I look like him and even if I don't like it...
Posted By Jeppe On 28-07-2003 | Views: 997 Replies: 5
Hey traveler,

It looks like a alien version of bob the builder on funny tobacco. It's has great character! the mouth could probaply need a bit of attention - great!

;) Jeppe
Posted By Jeppe On 25-07-2003 | Views: 1,609 Replies: 14
Hey Mayaguy,

I agree with traveler, painting must be the way to go. Maya's painttool can sometime be a bit heavy to work with. If you need to work a bit faster you might want to consider a...
Posted By Jeppe On 25-07-2003 | Views: 1,215 Replies: 6
Hey vectorman,

realtime bumb-mapping are supported by more and more game-graphic-boards which makes detailed modelling for games a bit different than ealier. you might want to check this page:
...
Posted By Jeppe On 25-07-2003 | Views: 1,609 Replies: 7
hey neoarcadia,

Nice model! your mesh seems at bit dense, esp. around the handle, but then, you might want to go really close ;)

About selecting, I'm not sure exactly want you mean but one way...
Posted By Jeppe On 25-07-2003 | Views: 2,843 Replies: 23
hey traveler,

I like the basic shapes and the tiles on the floor. Personally I think there is a bit too much bumb on the walls, floor and tub. The wall structure is nice but maybe the color are a...
Posted By Jeppe On 23-07-2003 | Views: 1,667 Replies: 6
Forum: Animation
I guess there are several ways. But to keep it simpel I think that using the flow path object function gives decent results. You might want to ad some extra animation to the body of the fish, but...
Posted By Jeppe On 23-07-2003 | Views: 987 Replies: 8
Hey vertiis,

The modelling you've done looks great! looking forward to seeing the rest of the head :). I have to admit that nurbs are no longer my prefered surface-choice when doing organic...
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