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Posted By Mooseboy On 24-07-2005 | Views: 5,067 Replies: 0
I have model with 2 materials, each assigned a file texture. I don't recall exactly how I set that up. I also have UVs defined such that model is distributed on the two textures. I'm using PLE...
Posted By Mooseboy On 22-07-2005 | Views: 1,355 Replies: 2
It depends on how the models will be used.

Many games require 3-sided polygons in the meshes, like UT2004. Other uses aren't as picky. In general, it's easier to work on a mesh that can have...
Posted By Mooseboy On 21-07-2005 | Views: 1,624 Replies: 2
Interesting. So far the only thing I've used Maya (PLE) for is a UT2004 game model, and I had the opposite situation. I needed to turn a walk move into a treadmill version.

I started by making a...
Posted By Mooseboy On 19-07-2005 | Views: 1,728 Replies: 1
*bump*

Mr. McKinley: You appear to be the author of the tutorial; can you offer any pre-sales advice on this?

Thanks.
Posted By Mooseboy On 19-07-2005 | Views: 2,805 Replies: 5
PLE is closed. You can't import or export any file formats other than .mp. If they allowed .x, then you'd be able to use PLE (free) in a production pipeline, and that's not good for Maya's bottom...
Posted By Mooseboy On 27-06-2005 | Views: 1,728 Replies: 1
I'm considering buying it. I have Maya PLE 5, the version that came with UT2004. I found another brief tutorial on the web (CharRig101-JakeCallery.pdf) that helped me build a decent foot control with...
Posted By Mooseboy On 24-06-2005 | Views: 1,695 Replies: 4
Are you folks talking about this tutorial: http://www.simplymaya.com/movie_pages/tutorial.mhtml?tut_id=47?

I'm considering buying it. I have Maya PLE 5, the version that came with UT2004. I...
Posted By Mooseboy On 15-06-2005 | Views: 3,912 Replies: 4
The error I was experiencing was due to limiting movement along axes for the elbow and wrist joint (so that they couldn't go in directions the real items can't). Once I freed up each joint to rotate...
Posted By Mooseboy On 13-06-2005 | Views: 3,912 Replies: 4
Y'know, I was thinking about this and realized that what I really want is to have the constraint on both the elbow and the wrist. The wrist doesn't really move around a lot in these situations - the...
Posted By Mooseboy On 13-06-2005 | Views: 3,912 Replies: 4
I tried something similar to that, but received an error message. What I tried was using an aim constraint on the wrist joint, and using a locator as the target. I didn't quite understand what the...
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