Showing results 1 to 10 of 15
Search took 0.00 seconds.
Search: Posts Made By: ragecgi
Posted By ragecgi On 15-01-2005 | Views: 139,208 Replies: 64
ROCK ON!!!

Thanks again MR!!

Now im off to test this on a shot where I use an exahust emitter that needs to slow to a crawl when my aircraft stalls out, then picks up again on desent!!

You...
Posted By ragecgi On 18-12-2004 | Views: 139,208 Replies: 64
Holy cow Mind-raper!!!! GREAT posts bud!!!
Posted By ragecgi On 28-01-2004 | Views: 139,208 Replies: 64
No prob!
Posted By ragecgi On 27-01-2004 | Views: 139,208 Replies: 64
I personaly would use blendshapes for that, but in combination with that, you might also wanna try doing it with SetDriven Keys as well maybe.

I think Mike Mckinley or even Danny Ngan know of a...
Posted By ragecgi On 06-01-2004 | Views: 139,208 Replies: 64
Hasn't really stopped, just slowed down a bit because folks are a little busy.
It is a "sticky" thread so that way it is always at the top for reference:)

Feel free to post any questions, and we...
Posted By ragecgi On 14-09-2003 | Views: 139,208 Replies: 64
And with this expression, who says a lot of rain spoils a shot?

Good one again Kman!
Posted By ragecgi On 11-09-2003 | Views: 139,208 Replies: 64
WOW! Kinda like the Yuya Depth shader, only better!

Good one Kman!
Posted By ragecgi On 09-09-2003 | Views: 139,208 Replies: 64
Either way, an expression is an expression, so keep em coming guys! :)
Posted By ragecgi On 25-08-2003 | Views: 139,208 Replies: 64
Rock on m8! That's a keeper!
Posted By ragecgi On 19-07-2003 | Views: 139,208 Replies: 64
Thanks again mind-raper!

..and to post another variant for randomly-created particle attributes per a request in the MATRIX BULLET TRAIL thread
on how to get emitted particle instances (or even...
Showing results 1 to 10 of 15