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Posted By Ozgalis On 12-03-2018 | Views: 15,806 Replies: 5
Hey Perfecto, I feel the initial anticipation of the jump cycle could be a use some work. He goes from standing to mid air without any downward force, I think it would make it look a lot cleaner if...
Posted By Ozgalis On 22-10-2017 | Views: 3,650 Replies: 3
Just wanted to throw this up, it's not great, but it was my first run at it. If I can start getting better results I will move to Work in progress and start posting some more information.57616
Posted By Ozgalis On 16-10-2017 | Views: 3,650 Replies: 3
So far not a whole lot of information, have been busy with work. I did find out that Autodesk has a program for this (way out of my price range, maybe I can set some time up to try out a trial).
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Posted By Ozgalis On 11-10-2017 | Views: 3,650 Replies: 3
Started doing some research on photogrammetry, and was just curious what programs everyone is using for this process.
Posted By Ozgalis On 22-02-2017 | Views: 1,895 Replies: 0
Hey all, so I installed Maya 2015 the other day, and immediately noticed a HUGE performance issue. Opening the program takes about 30seconds to a minute, closing dialogue boxes has an input delay,...
Posted By Ozgalis On 30-01-2017 | Views: 4,118 Replies: 2
Thanks tweety. I was thinking of doing it Illustrator for the exact reason of keeping the resolution and the ability to lower/raise without loosing the quality. Sorry, I wasn't able to upload the...
Posted By Ozgalis On 29-01-2017 | Views: 4,118 Replies: 2
Has anyone done this for more complex shapes? I attached an image of the texture I am about to create.

Two things;

1. I am not using the photo as the texture because there are highlights and...
Posted By Ozgalis On 18-12-2016 | Views: 3,277 Replies: 2
Forum: Maya Modeling
500k polys is pretty high, I have yet to make any scene with that amount of polys. What are you doing that is that high?
Posted By Ozgalis On 31-05-2016 | Views: 2,894 Replies: 8
For now, so you don't need to restart, I would just merge all the verts. You can do this by selecting the verts (the purple dots that need to be merged to 1) shift + right click, this will bring up a...
Posted By Ozgalis On 29-05-2016 | Views: 2,894 Replies: 8
That's weird, it's only the outside faces that did that, if keep faces wasn't selected the back side would be separate from the rest of the mesh too. Fastest way to fix is merge them for now. I would...
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