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Posted By Sircharles On 27-11-2017 | Views: 11,108 Replies: 0
Hi is this topic being covered on the Forum at all? just wondering.


Im starting to get my teeth into it, so have couple of niggles..


Graham
Posted By Sircharles On 27-11-2017 | Views: 4,378 Replies: 3
I don't know why no one has replied to your post. Esp after 900 views...

But just uv your model in Maya, and export as obj.
The obj comes in with the correct uv layout and you can texture in...
Posted By Sircharles On 04-09-2017 | Views: 9,948 Replies: 0
Hi guys, been away a while.
Was wondering if anyone has experience matching a scene lighting to a plate - footage shot.
I would like to recreate realistic hdri scene lighting for a shot I need to...
Posted By Sircharles On 18-04-2016 | Views: 5,976 Replies: 5
Mayas Uv unwrapping is also very good I found.

Especially with the unwrapping feature in top left corner - can't remember the button name,

But works a treat. I would learn maya unwrap first -...
Posted By Sircharles On 18-04-2016 | Views: 2,783 Replies: 0
This scene was done in cinema 4D, and the glitter on the O is done with topology.
Plugin to break the object into bits and randomise the rotation - gives a fairly real effect of glitter.

But how...
Posted By Sircharles On 01-05-2014 | Views: 4,751 Replies: 16
Forum: Maya Modeling
Finished piece. eventually
Posted By Sircharles On 25-04-2014 | Views: 4,751 Replies: 16
Forum: Maya Modeling
Ya displacement worked. cheers all.
Posted By Sircharles On 23-04-2014 | Views: 4,751 Replies: 16
Forum: Maya Modeling
hmm, alright dave, that might work. I'll get playing with it shortly.

thanks again.
Posted By Sircharles On 21-04-2014 | Views: 4,751 Replies: 16
Forum: Maya Modeling
cheers David, pretty close to what I want - and good to know.

But Micromesh is looking like the geometry I am after.

So thanks Collin, have a recent copy of ZBrush downloaded so will try and...
Posted By Sircharles On 19-04-2014 | Views: 4,751 Replies: 16
Forum: Maya Modeling
hey dave, thats pretty cool. but I'd like that bit of depth to the mesh.

collin I'll have a look into the micromesh idea.

I did try boolean it out in cinema4d, but doesn't look too smooth...
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