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Posted By joni.giuro On 02-02-2011 | Views: 19,871 Replies: 14
trololol dude you just remove the key in PS
Posted By joni.giuro On 14-01-2011 | Views: 3,976 Replies: 3
post the maya render and the mental ray render. it helps understanding the problem
Posted By joni.giuro On 13-01-2011 | Views: 1,913 Replies: 0
Hi, I already posted an early stage of this in the ***TOPOLOGY*** thread but I decided to move it here because I'm thinking of taking this project as far as possible. I'd like to go all the way...
Posted By joni.giuro On 13-01-2011 | Views: 9,644 Replies: 9
Forum: Maya Modeling
if you're working with polys I think you can easily fix that by moving vertex and or extruding edges.
If it's surfaces I would add the little curve at the beginning of the path curve and then...
Posted By joni.giuro On 12-01-2011 | Views: 348,798 Replies: 229
I just started my first organic modeling project and then I found this thread, perfect :)
anyway here it is. I decided to start with a cartoony face because I thought it would be an easyer start.
Posted By joni.giuro On 25-12-2010 | Views: 5,301 Replies: 18
Marry christmas to you! :)
Posted By joni.giuro On 23-12-2010 | Views: 7,064 Replies: 3
Forum: Animation
Btw, here's the very first test clip for my really short animation. It's the other character, I'd like some comments and critics on the animation (not lightin, I didn't work on that yet)
thanks...
Posted By joni.giuro On 23-12-2010 | Views: 7,064 Replies: 3
Forum: Animation
Hi all! And Merry Christmas!
I have the trial version of maya so I wanted to try as many things I can in this 30 days. Right now I'm working on animation and I have a big problem.
I created my...
Posted By joni.giuro On 23-12-2010 | Views: 14,747 Replies: 64
Isn't it the correct way to smooth? *GASP* That's how I always do it. What is the correct way? (been using maya for two weeks now..)
Posted By joni.giuro On 21-12-2010 | Views: 13,161 Replies: 18
Sorry I can't help you with the unwrapping, I still didn't learn that in maya. Anyway: i was wrong with the diffuse map (that's how it's called in the other software I use)..in Maya it's just called...
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