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Posted By roger_squawk On 23-02-2007 | Views: 5,185 Replies: 11
Forum: Animation
i am still getting deformation. is it because i bound the fingertips to the finger? im confused about this stuff (ive only done modeling before). also, should i revise the skeleton at all? now that i...
Posted By roger_squawk On 21-02-2007 | Views: 5,185 Replies: 11
Forum: Animation
yeh ok. i prefer ik, but ill keep the parenting idea in mind.
Posted By roger_squawk On 20-02-2007 | Views: 5,185 Replies: 11
Forum: Animation
ok. thanks. i think ill stay to bones, because isnt parenting fk?
Posted By roger_squawk On 19-02-2007 | Views: 5,185 Replies: 11
Forum: Animation
ok, i have it all good and stuff, but i have another question: i want the wrists and ankles to be able to rotate, but when i ik them they cant, but when i dont ik them they cant be used to move the...
Posted By roger_squawk On 18-02-2007 | Views: 5,185 Replies: 11
Forum: Animation
how do i bind joints to a robot guy without getting deformation on the balls acting as joints?
Posted By roger_squawk On 12-02-2007 | Views: 9,725 Replies: 2
k cool beans.
Posted By roger_squawk On 12-02-2007 | Views: 2,995 Replies: 3
Forum: Maya Modeling
thanks... but all it does is make a weird shadow thing. so all i have to do is select with little triangles around the curve and then press enter?
Posted By roger_squawk On 12-02-2007 | Views: 2,995 Replies: 3
Forum: Maya Modeling
im making a sax, and is there some way to make circular holes using circle curves?
Posted By roger_squawk On 12-02-2007 | Views: 9,725 Replies: 2
how do i make the shiny textures i see everywhere on cars, saxophones, etc? i'm making a sax, and need a shiny shader that i can change colors (for silver, nickel, black, gold, etc).
Posted By roger_squawk On 24-07-2006 | Views: 1,253 Replies: 2
hey cool that worked perfectly.
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