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Posted By computertech On 11-09-2016 | Views: 4,071 Replies: 1
Forum: Maya Modeling
Fixed it. I think I find out why now. It is because I have selected the wrong vertex that they are too close together. Sorry
Posted By computertech On 11-09-2016 | Views: 4,071 Replies: 1
Forum: Maya Modeling
For Modelling in Maya I need to move a vertex by in a sliding edge= Select vertex> arrow move key + hold C> drag middle mouse move on that beside edge. But clicking my middle mouse once keep on...
Posted By computertech On 05-04-2016 | Views: 4,484 Replies: 2
Forum: Animation
What type of wave controller is this? I need to make a character spine. This type of wave rig controller is much better than the FK rig.
http://i.imgur.com/1dgKqgS.png
Posted By computertech On 09-01-2016 | Views: 2,910 Replies: 1
Forum: Animation
Nevermind, I fixed it. I just learned that I need to separate my smooth binded mesh and my joints in Hypergraph Hierarchy to stop my double translation.
Posted By computertech On 09-01-2016 | Views: 2,910 Replies: 1
Forum: Animation
Why after when I smooth bind my joint rig to mesh, it suddenly will make my mesh double translate when I am rotating my contorller and joints?

Before I smooth bind it was working prefectly.
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