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Posted By Hubbard On 19-01-2006 | Views: 2,559 Replies: 6
S. Monkey, selection constraints worked PERFECTLY.

Thanks man!
Posted By Hubbard On 18-01-2006 | Views: 2,559 Replies: 6
Haha, true.

Thanks for the help guys.
Posted By Hubbard On 18-01-2006 | Views: 2,559 Replies: 6
There are so many faces though, it's tough to select all the faces that are right next to the helmet.

Here's a screenshot.

http://craighubbard.com/HELP/helmet2.jpg

I also wanna texture the...
Posted By Hubbard On 18-01-2006 | Views: 2,559 Replies: 6
I'm sure it's really easy, though I've never worked with imported files until now. I don't know how to seperate objects that are fused together during import. Can anyone help?

I imported a...
Posted By Hubbard On 18-01-2006 | Views: 1,303 Replies: 2
That was it. SCALING. I'm an idiot. Thanks
Posted By Hubbard On 18-01-2006 | Views: 1,303 Replies: 2
My friend just exported an obj. from C4D.

I can open the file but if I zoom too far away from it, it dissappears.

I adjusted the clipping plane and every other camera attribute. here's a...
Posted By Hubbard On 22-12-2005 | Views: 1,718 Replies: 7
Figured it out.

make sure you check Pass Custom Alpha in Mental Ray Render Globals>Custom Entities
Posted By Hubbard On 22-12-2005 | Views: 1,718 Replies: 7
I can click on the alpha only button in the render view, the thing is, there is no alpha rendering, everything is black.

In the mental ray render settings, I have the alpha channel (mask)...
Posted By Hubbard On 20-12-2005 | Views: 1,011 Replies: 4
Thanks guys.

Extracting it is!
Posted By Hubbard On 20-12-2005 | Views: 1,011 Replies: 4
I know this is super easy but I can't seem to get it.

How do I seperate this polygon object into two seperate objects?

I tried boolean but I end up losing one side (mabye because I already
...
Showing results 1 to 10 of 42