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Posted By briano On 26-10-2008 | Views: 7,268 Replies: 9
Well, I never did find the feature I was searching for in Maya. But I've found work-arounds for both problems.

To prevent an extra material from being exported (the one assigned to the collision...
Posted By briano On 24-10-2008 | Views: 7,268 Replies: 9
Naw, the deleted post was just a screw up, I must have accidently hit a key and the message posted while I was in the middle of composing. So I just posted again when I was finished and deleted the...
Posted By briano On 24-10-2008 | Views: 7,268 Replies: 9
Hey, thanks for responding.

I was trying to be clear, obviously I wasn't successful.

Let me try and answer your questions first.

In certain game engines (and specifically the one I'm...
Posted By briano On 24-10-2008 | Views: 7,268 Replies: 9
[deleted] see following reply...
Posted By briano On 24-10-2008 | Views: 7,268 Replies: 9
It's difficult to believe that among all the expert Maya professionals out there, no-one knows the answer to this question!

Am I to believe that Maya, probably the largest, richest, most complex...
Posted By briano On 23-10-2008 | Views: 7,268 Replies: 9
Somewhere in Maya there is a window which allows one to sort the material list before exporting to a static mesh. For example, I want my Red material to be #1 and my blue material to be #2, etc. in...
Posted By briano On 20-10-2008 | Views: 1,105 Replies: 0
I've been creating inventory for the Unreal 3.0 Engine, and recently came across something I need to solve.

I have a skeletal mesh which I've exported with axmain, and I've also exported just the...
Posted By briano On 26-08-2007 | Views: 1,807 Replies: 3
Forum: Maya Modeling
Thank you. Tried both methods, they both work, although it took me a while to figure that I have to lock down the weights for a particular bone after I'm done making assignments to it, else Maya just...
Posted By briano On 24-08-2007 | Views: 1,807 Replies: 3
Forum: Maya Modeling
This is my first attempt at rigging, so bear with me. I have read numerous posts, and a great deal of the book "Mastering Maya 8.5". But I have not found the answer to this question.

I have...
Posted By briano On 24-08-2007 | Views: 1,109 Replies: 2
Forum: Maya Modeling
Thank you for the suggestions. I never did get the mesh to look the way it did before the problem occured. I think I have determined that using the cleanup tool (specifically "Edges with Zero Length"...
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