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Posted By jdraks On 20-01-2006 | Views: 1,302 Replies: 0
Hi Guys,

How do you assign both a normal map and a bump map to a mesh since both use the normal camera of the shader?

Cheers
Posted By jdraks On 16-11-2005 | Views: 1,414 Replies: 1
Hi guys,

Need some help with skinning. I have created a character and a skeleton with the full body naming conventions. The character has eyes, hair and some other objects which are grouped to...
Posted By jdraks On 15-11-2005 | Views: 1,114 Replies: 3
I had the same problem and I needed to dig around to find the solution.

Select the faces you require for the head, body parts etc and create new UV sets for each of them. You can use any...
Posted By jdraks On 20-10-2005 | Views: 2,944 Replies: 7
I installed the latest drivers from the dell site 7.7.2 or something. In any case the problem is that when I shade my model I cannot add more polys to the mesh even though I delete the references to...
Posted By jdraks On 18-10-2005 | Views: 2,944 Replies: 7
I cleaned up the model and freezed the transformations and deleted history and all is working fine now.

Thanks for the input.

Cheers
Posted By jdraks On 17-10-2005 | Views: 2,944 Replies: 7
It appears that the error happens when using hypershade. Each time I go into hypershade and try to clean it up maya closes with no fatal error message. :headbang:

In any case I finally opened...
Posted By jdraks On 16-10-2005 | Views: 2,944 Replies: 7
Hi Guys,

I need some help with a reoccurring error with Maya 7. I keep receiving fatal errors messages that close the app and when I try to re open the file the error appears prior to the scene...
Posted By jdraks On 27-09-2005 | Views: 1,688 Replies: 7
Hi,

I did some digging around in google and found the solution.

I created a shader (Blinn) and applied this to faces of the UV set (mapped prior) and then via Hypershade created a file node...
Posted By jdraks On 26-09-2005 | Views: 1,688 Replies: 7
Thanks for that but I still can't seem to map the UV texture map back onto the UV set.

The model accepts the shader for a specific UV set which I select via the editor and displays the colour...
Posted By jdraks On 25-09-2005 | Views: 1,688 Replies: 7
Hi,

Which shader would you use to combine all the uv sets onto the mesh. I have create a UV set for the head, body, amrs etc but can only apply the one thats copied to Map1.

Also if I paint...
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