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Posted By JedK On 22-04-2004 | Views: 894 Replies: 2
Hello... I've another newb question ~_~

Let's say you import a stone texture for a fireplace, and when you apply it, the texture is stretched out of proportion - how/where do you modify it to your...
Posted By JedK On 22-04-2004 | Views: 1,417 Replies: 10
I'm sure there is a definite answer on many of them, though - such as the ones he was not sure of.
...I appreciate all the help and input.:cool:
Posted By JedK On 22-04-2004 | Views: 1,417 Replies: 10
Not really... most of his answers aren't even definite - they are simply "it depends" or "I think." These are actually only a few of many many questions I need to answer in a final...
Posted By JedK On 22-04-2004 | Views: 1,417 Replies: 10
Aww, common you guys... please? :(
Posted By JedK On 22-04-2004 | Views: 1,417 Replies: 10
Am still a beginner to modeling, and these are some generic questions I need to answer for one of my modeling classes... please respond if you can... asap.

Normal mapping is generally used in...
Posted By JedK On 20-04-2004 | Views: 3,911 Replies: 9
Hmm, sorry to bring the topic back up, but I have another question regarding this issue.

After I apply my wooden texture to my model, am I supposed to only be able to see it when I render the...
Posted By JedK On 20-04-2004 | Views: 3,911 Replies: 9
I can't believe I totally skipped over #2. I guess I was expecting something different for File... and not another picture that looked like a texture - that's what I get for skimming over it too...
Posted By JedK On 20-04-2004 | Views: 3,911 Replies: 9
Hmm, scratch that... I was able to find it by right clicking and going to "create -> 2D texture -> file..." as opposed to finding it on the left column.

Thanks a lot for your help.
Posted By JedK On 20-04-2004 | Views: 3,911 Replies: 9
Hmm, I do not see anything that says "file." Under 2D textures, all I see are three radio buttons that say the following: normal, as projection, as stencil. Below these radio buttons it just has a...
Posted By JedK On 20-04-2004 | Views: 3,911 Replies: 9
No, that will apply the blinn to my model. I need to know how to import a texture and create a blinn with it, so that I can 'then' apply it to my model. For example, I have a wood texture that I...
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