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Posted By Richardvbr On 19-10-2015 | Views: 18,618 Replies: 31
I don't know what your goal is with this scene, but I suggest trying to add more detail. Detail as in textures, lighting etc.

Overall scene is looking good, keep going!
Posted By Richardvbr On 18-02-2015 | Views: 18,572 Replies: 28
Looking very good
Posted By Richardvbr On 12-02-2015 | Views: 4,059 Replies: 3
You could select the faces on the side and scale them in so that they don't stick out as much as they do now.
Posted By Richardvbr On 14-11-2014 | Views: 6,319 Replies: 13
There's a good tutorial here on using fur, it's in the ''Yeti Modeling Project''...
Posted By Richardvbr On 11-11-2014 | Views: 6,319 Replies: 13
Good start, I'd add some more details though. Might be difficult since you already UV mapped it..
With details I mean muscles etc.
Posted By Richardvbr On 04-11-2014 | Views: 5,760 Replies: 16
Oh btw, the model is designed to be shown in subdivision(smooth) mode, I forgot to put it on smooth on the picture I uploaded yesterday hehe. Hence a lot of sharp edges.

But still, I have to use...
Posted By Richardvbr On 04-11-2014 | Views: 5,760 Replies: 16
Thanks for responding. The geometry is UV mapped, but I realized I forgot certain small parts.. hence the stretching of textures. Yeah bevel would be nice, I totally forgot to use that.
Here's a pic...
Posted By Richardvbr On 03-11-2014 | Views: 5,760 Replies: 16
Adding more and more details.. metals/rust etc
Also put the turret in a nice scene.
The idea is that the camera(person's point of view) will walk past, seeing the turret thinking it's been...
Posted By Richardvbr On 03-11-2014 | Views: 24,063 Replies: 23
UV map painted textures shouldn't look fake..
Posted By Richardvbr On 02-11-2014 | Views: 5,760 Replies: 16
That's very helpful :)
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