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Search: Posts Made By: pixelmonk
Posted By pixelmonk On 18-05-2004 | Views: 1,626 Replies: 12
good start. I *know* you're gonna texture the fence! I did notice that some of the wires on the fence aren't attached to the fence posts properly. Some of them have their ends resting outside of...
Posted By pixelmonk On 18-05-2004 | Views: 4,402 Replies: 17
Forum: Finished Work
I typically use TGA files for most things. It's flexible enough to create either 24 or 32bit files (for alphas)
Posted By pixelmonk On 18-05-2004 | Views: 1,631 Replies: 9
Actually, I thought Unlimited wasn't built for the Mac UNTIL v 6.0. That was one big issue the Macweenies had for a while.
Posted By pixelmonk On 18-05-2004 | Views: 1,003 Replies: 6
Apple.com

I assume you're gonna try PearPC?
Posted By pixelmonk On 17-05-2004 | Views: 1,226 Replies: 4
not sure why resurrecting would be a problem word?
Posted By pixelmonk On 13-05-2004 | Views: 6,072 Replies: 54
Our D.C. area demo is on the 26th. It's a Maya 6/Shrek 2 event!! We get to see a short demo on Maya 6 (tailored towards the free movie). So far I'm happy with 6. Many people complain that it...
Posted By pixelmonk On 11-05-2004 | Views: 1,338 Replies: 2
try some displacement in MR on the handle.. it'll look sweet.
Posted By pixelmonk On 11-05-2004 | Views: 6,072 Replies: 54
I found MR to be faster than the default software renderer in most cases. I rarely use the SW renderer now. Once people get away from the notion that MR is only good for FG, Caustics and GI,...
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