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Forum: Maya Basics & Newbie Lounge 19-11-2016, 05:25 PM
Replies: 2
Views: 2,039
Posted By PixalZA
Hi MrCat You are on the right track but...

Hi MrCat

You are on the right track but instead of grouping the moon to the earth, first group the moon to itself. Set the pivot point of this "moon group" to be in the centre of the earth. This...
Forum: Lighting & Rendering 12-10-2016, 06:46 PM
Replies: 5
Views: 6,775
Posted By PixalZA
You have a couple of options. You can go with...

You have a couple of options. You can go with the use background shader or you can use the mental ray production shaders.

Jay has a tutorial on the usebackground shader https://vimeo.com/18536683...
Forum: Lighting & Rendering 12-10-2016, 03:02 PM
Replies: 5
Views: 6,775
Posted By PixalZA
Hi xgabrielx, which render engine are you using? ...

Hi xgabrielx, which render engine are you using? Shadow passes/catchers are implemented slightly different by the different render engines.
Forum: Maya Modeling 03-09-2016, 01:54 PM
Replies: 5
Views: 2,952
Posted By PixalZA
Have you tried unlocking the normals?

Have you tried unlocking the normals?
Forum: Maya Technical Issues 30-05-2016, 04:34 PM
Replies: 1
Views: 1,466
Posted By PixalZA
Are you referring to the Arnold watermark added...

Are you referring to the Arnold watermark added to the render output?
Forum: Maya Technical Issues 04-03-2016, 11:00 AM
Replies: 3
Views: 1,763
Posted By PixalZA
Have a look and make sure the AbcImport and...

Have a look and make sure the AbcImport and AbcExport plugins are loaded.
Forum: Maya Technical Issues 02-03-2016, 04:28 PM
Replies: 3
Views: 1,763
Posted By PixalZA
Hi, the Maya software renderer can't render the...

Hi, the Maya software renderer can't render the primitives generated by xGen. Switch to mental ray.
Forum: Lighting & Rendering 19-02-2016, 07:13 AM
Replies: 3
Views: 2,919
Posted By PixalZA
Hi, have a look at the surface normals of the...

Hi, have a look at the surface normals of the handle. They are most probably reversed. Select the blade and go to Normals->Reverse (Under polygons menu set).
Another quick way to see if normal are...
Forum: Programming 15-02-2016, 05:58 PM
Replies: 3
Views: 4,688
Posted By PixalZA
You have a small typo in the script. Set...

You have a small typo in the script. Set $onlyFirstObject to $objectsArray[0].
Forum: Maya Basics & Newbie Lounge 11-02-2016, 04:56 PM
Replies: 2
Views: 2,121
Posted By PixalZA
Hi Sean I downloaded the files. I opened...

Hi Sean

I downloaded the files. I opened the scene file (desktop.0002.ma) and apart from frame 0 pointing to a non-existant image, i could not find anything weird about the file.

Your last...
Forum: Maya Basics & Newbie Lounge 01-02-2016, 06:31 PM
Replies: 7
Views: 2,376
Posted By PixalZA
Strange. For me it seems to work. Projection...

Strange. For me it seems to work. Projection type is set to perspective and link to camera gives me a list of all perspective cameras in the scene. The image plane on the projection plane stays...
Forum: SimplyMaya Tutorials 31-10-2015, 05:13 AM
Replies: 8
Views: 2,430
Posted By PixalZA
Hi, I did a quick 4K test render of the part 5...

Hi, I did a quick 4K test render of the part 5 scene file last night and memory usage of Maya peaked at just over 17GB.
Forum: Work In Progress 27-10-2015, 04:09 PM
Replies: 63
Views: 18,732
Posted By PixalZA
Thanks Jay, The plan is to revisit her in the...

Thanks Jay, The plan is to revisit her in the future using RenderMan.
Forum: Maya Modeling 08-10-2015, 06:41 PM
Replies: 6
Views: 2,396
Posted By PixalZA
If one has the coordinates of the first two...

If one has the coordinates of the first two control points, is there some math function that one can apply to convert that into a "normal" that can hook feed into the circle normal?
Forum: Maya Modeling 07-10-2015, 07:18 PM
Replies: 6
Views: 2,396
Posted By PixalZA
Interesting. I recreated the scenario and I kind...

Interesting. I recreated the scenario and I kind of figured out when the surface direction flips. Imagine a plane parallel to the nurbs circle anchored at the first control point of the curve. The...
Forum: Maya Modeling 07-10-2015, 06:41 PM
Replies: 3
Views: 1,974
Posted By PixalZA
Look at the textures that come with the model. ...

Look at the textures that come with the model. The diffuse textures for the body, head and hands have an alpha channel. Maya automatically connects the alpha channel to the transparency. Just...
Forum: Work In Progress 29-07-2015, 09:47 AM
Replies: 5
Views: 3,494
Posted By PixalZA
Thanks. I have heard rumors that Bloom County...

Thanks. I have heard rumors that Bloom County might be coming back. Will have to wait and see.
This little fellow is going on ice for now. Will continue after the holidays.
Forum: Work In Progress 29-07-2015, 09:40 AM
Replies: 63
Views: 18,732
Posted By PixalZA
Thanks all. Christine started as NURB surfaces. ...

Thanks all. Christine started as NURB surfaces. All of the main body panels were surfaces created using birail2, birail3 and lofts. Once I was happy with overall shapes and alignments did I...
Forum: Work In Progress 26-07-2015, 05:46 PM
Replies: 5
Views: 3,494
Posted By PixalZA
Opus is not Opus without his signature bow tie.

Opus is not Opus without his signature bow tie.
Forum: Work In Progress 24-07-2015, 08:06 PM
Replies: 5
Views: 3,494
Posted By PixalZA
An Old Friend from Bloom County

A little project I started yesterday. The main shape is done. Next the smaller detail.
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