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Forum: Programming 20-05-2015, 12:04 PM
Replies: 1
Views: 2,634
Posted By Falott
find the solution here: ...

find the solution here:


http://forums.cgsociety.org/archive/index.php/t-396407.html
Forum: Programming 20-05-2015, 10:29 AM
Replies: 1
Views: 2,634
Posted By Falott
expression via mel

Ahoi,


I have a question concerning expressions via mel script. for some reason it seems to work - no errors... but no expression is being written into the locators. (i have particle called...
Forum: Lighting & Rendering 19-07-2014, 07:15 AM
Replies: 7
Views: 3,917
Posted By Falott
render setup

Ahoi mate,

I made a simple scene in maya2011 with all items necessary for your needs. It is set up in linear workflow how I use it on regular basis at our studio. Please have a look at the...
Forum: Lighting & Rendering 16-04-2013, 08:32 AM
Replies: 0
Views: 1,354
Posted By Falott
cameraExposure affects mip_cameramapIMAGE

Unfortunately an exposureNode always affects the image in mip_cameramap node - which is kind of stupid, because if one needs to tweak the light and colors of a rendering to match a backgroud image,...
Forum: Maya Basics & Newbie Lounge 06-04-2013, 03:27 PM
Replies: 13
Views: 10,537
Posted By Falott
I donīt know how you converted the nurbsSurface,...

I donīt know how you converted the nurbsSurface, but with the tool Convert NURBS to Polygons you might try these settings (reset settings first):

1) Tessellation Method: Count and set it to 10000...
Forum: Programming 26-03-2013, 07:16 AM
Replies: 4
Views: 6,160
Posted By Falott
Wahnsinn! Es funktioniert :D Thank you,...

Wahnsinn! Es funktioniert :D

Thank you, thank you, thank you.

I have to look at the code real closely right now and learn from it.
Forum: Maya Basics & Newbie Lounge 19-03-2013, 10:32 AM
Replies: 13
Views: 10,537
Posted By Falott
I projected your curves on a nurbsPlane - all at...

I projected your curves on a nurbsPlane - all at once and tried to trim, but maya crashed at the first trim (300+ projections) you might try to project and trim the curves in smaller groups....
Forum: Lighting & Rendering 19-03-2013, 08:25 AM
Replies: 2
Views: 1,978
Posted By Falott
if you have toggled on "Resolution Gate" in your...

if you have toggled on "Resolution Gate" in your panelView, use two other buttons called "Safe action" and "Safe title". What I donīt know is how if and how these guides can be manually defined.
Forum: Programming 19-03-2013, 08:16 AM
Replies: 4
Views: 6,160
Posted By Falott
hi mate! thx for your interest. youīll find...

hi mate! thx for your interest.

youīll find an empty readME groupNode included with some lines of mel code in the Notes section.
Forum: Maya Basics & Newbie Lounge 19-03-2013, 07:49 AM
Replies: 13
Views: 10,537
Posted By Falott
what else you might try is the tool "Texture to...

what else you might try is the tool "Texture to Geometry" in the Modify tab -> Convert -> Texture to Geometry. most often it didnīt perform in a "clean" way like I was hoping it would do, but give it...
Forum: Maya Basics & Newbie Lounge 19-03-2013, 07:28 AM
Replies: 5
Views: 2,988
Posted By Falott
hi buddy, some years back I was working on a...

hi buddy,

some years back I was working on a crystal for swarovski. I had exactly the same problem you describe here. by that time there was no solution at all (script-wise) other than working...
Forum: Programming 15-03-2013, 09:48 AM
Replies: 4
Views: 6,160
Posted By Falott
apply shader to all object instances

this might be a simple task but I didnīt find any working solution yet - please help!

task: select lots of objects and all their instances via script. then apply a shader.

what I have so far:
...
Forum: Lighting & Rendering 02-10-2012, 08:27 AM
Replies: 0
Views: 4,168
Posted By Falott
how to debug/fix NAN errors?

I was wondering if there is any chance to fix NAN errors in my render setup. (FG+IBL+areaLights with WOM_archlight shader; photographic lens shader on camera, 16bit half rgba)

the shader which...
Forum: Lighting & Rendering 05-07-2012, 02:27 PM
Replies: 5
Views: 4,523
Posted By Falott
holy f** moly! I think I figured it out...

holy f** moly!

I think I figured it out finally.

the glossy reflection grain was a result of 2 (1/2) factors.


the first and minor thing was, I had areaLight samples set to max 20 which was...
Forum: Lighting & Rendering 03-07-2012, 04:43 AM
Replies: 3
Views: 2,367
Posted By Falott
Ah, just discovered that I completely forgot...

Ah, just discovered that I completely forgot about this thread in the head of current projects..

I still fight against that problem with samples and reflection intensity. thereīs a new thread...
Forum: Lighting & Rendering 03-07-2012, 04:39 AM
Replies: 5
Views: 4,523
Posted By Falott
thx for your input. UVīs are laid out on...

thx for your input.

UVīs are laid out on every object nicely. I used to do a lot of modeling in the past for realtime renderers, so I am used to build my stuff clean and error free from start.
...
Forum: Lighting & Rendering 02-07-2012, 03:40 PM
Replies: 5
Views: 4,523
Posted By Falott
interior: glossy reflection grain

Hi guys,
I am working on my first interior scene, and I noticed that lighting & shading is quite a bit different from the usual product viz workflow.

scene:
- 4x32 FB
- openEXR
- IBL
- 4...
Forum: Dynamics & Special Effects 24-04-2012, 04:24 PM
Replies: 1
Views: 3,363
Posted By Falott
rigid bodies and animated passives

there seems to be no way to have rigid bodies not penetrate animated passive rigid bodies...

the same collision geometries which work perfect when static create great problems as soon as they are...
Forum: Dynamics & Special Effects 24-04-2012, 01:41 PM
Replies: 3
Views: 13,070
Posted By Falott
thx for your answer. hm.. I have real world...

thx for your answer.

hm.. I have real world scaling here. scene units are "cm". the box is a bout 50 cm square and the balls are quite big for testing (about 10 cm). when I make the spheres...
Forum: Dynamics & Special Effects 24-04-2012, 01:08 PM
Replies: 3
Views: 13,070
Posted By Falott
rigidBodies moving too slow

Hi there!

I have a question concerning the animation speed of a rigid body simulation.

scene:
a box full of balls. one side of the box opens and the balls start rolling out on the floor and...
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