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Posted By tony On 12-08-2009 | Views: 1,973 Replies: 3
Forum: Maya Modeling
many thanks, taquion - that did the trick, saved me hours of headbanging!
tony
Posted By tony On 11-08-2009 | Views: 1,973 Replies: 3
Forum: Maya Modeling
here is image
Posted By tony On 11-08-2009 | Views: 1,973 Replies: 3
Forum: Maya Modeling
hi all
after i have converted a poly to subd with no problem, i created hard edges using the subd full crease command.
it looks fine until i convert from subd back to polys - the edges become very...
Posted By tony On 11-08-2009 | Views: 1,214 Replies: 3
thanks for the reply, gster123. i realised i need to uv mpa, but my point was how do i keep the lines parralel with the egde - i think i figured it out by using the magic wand in photoshop to select...
Posted By tony On 01-08-2009 | Views: 1,214 Replies: 3
here is a sample of what i mean
Posted By tony On 01-08-2009 | Views: 1,214 Replies: 3
hi all, i am trying to texture a poly model of a les paul guitar. it is mailny black but has a striped border all around the outside edge. does anyone know the best way to go about texturing this...
Posted By tony On 22-01-2008 | Views: 959 Replies: 0
hi all - i'm trying to import a curved shape from illustrator into maya 8.5. the file imports ok, but the curves become flattened out, so it's more like a series of straight lines than curves. the...
Posted By tony On 05-11-2004 | Views: 4,354 Replies: 3
hi all
i'm trying to model a gift wrapped present with a ribbon tied in a bow - any ideas as to where i would start with making an object look like its wrapped in paper
cheers, tony
Posted By tony On 28-09-2004 | Views: 2,073 Replies: 2
thanks mr_flamenco, but i found out the problem is to do with installing the bonus pack - when i uninstalled it - the problem went away

tony
Posted By tony On 13-09-2004 | Views: 4,113 Replies: 4
finally got to the bottom of it (more or less)
problem occurs when the bonustools is installed - i got rid of all the scripts from the loaded up with bonustools and hypershade window came back - not...
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