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Posted By sporktine On 19-10-2003 | Views: 3,307 Replies: 3
wow, yours is a better solution, am checking it out. thanks!
Posted By sporktine On 19-10-2003 | Views: 3,307 Replies: 3
found it...

Map Transparency to a Sampler Info node, using Facing Ration connected to Transparency-RGB.

thx anyway

:rolleyes:
Posted By sporktine On 19-10-2003 | Views: 3,307 Replies: 3
I'm trying to create a nice planet with good atmosphere. I've made three concentric spheres, the smallest a planet skin, the next two slightly bigger than the last and i intend them to have camera...
Posted By sporktine On 11-09-2003 | Views: 1,386 Replies: 10
here is the next progress pic.
Posted By sporktine On 11-09-2003 | Views: 1,386 Replies: 10
so here we go. i'll post a new pic in a sec. man, this is almost theraputic. do you remember that kid that had all the gi joe battle sets in your neighborhood? i do. i hated that little punk. ...
Posted By sporktine On 08-09-2003 | Views: 1,386 Replies: 10
i'll just do a little strategic deleting and combine them then. one question about combine... if i texture an object, then combine it with another object, will the uv map for the first object stay...
Posted By sporktine On 08-09-2003 | Views: 1,386 Replies: 10
Ok, here is a pic of the beginning of the model, since i'm a noob, i'm going to start asking loads of q's :)

first, i modeled the building cylinder separately and am working on the strut like...
Posted By sporktine On 06-09-2003 | Views: 1,386 Replies: 10
Aight, I'm going to do the environment, considering i'm looking for work as an environment modeler / designer! I was looking for something to do with myself before i take classes next month and this...
Posted By sporktine On 30-07-2003 | Views: 1,184 Replies: 3
trying to get a "blowback" from water hitting a surface at high speed. it seems like i really should just play with particles a bit more to understand their various uses. to be honest i haven't...
Posted By sporktine On 30-07-2003 | Views: 1,184 Replies: 3
hey there, looking for someone to engage me in a chat about particles and their render types. most specifically, i'm trying to figure out how to get a misty look, and i can't seem to figure out...
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