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Posted By David On Yesterday | Views: 57 Replies: 2
Forum: Maya Modeling
sounds like the normal's are flipped Select Mesh Display > Reverse > in the Modeling menu
Posted By David On 01-12-2021 | Views: 125 Replies: 2
Forum: Finished Work
Nice work loved seeing the breakdown I liked it it's very cohesive really shows of a lot of different skills.

Nice job.
David :)
Posted By David On 22-11-2021 | Views: 441 Replies: 2
it's normal a game developer probably won't be using the fbx rather they will just use that to extract the model out of, I'd say you're not going to get it much smaller than that sir there is a...
Posted By David On 17-11-2021 | Views: 364 Replies: 9
It should not be a gpu issue i'm running a 1080 you might be right it might be a Maya LT issue

I would normally ask you to send me the scene file but i can't open Maya LT files here, hopefully...
Posted By David On 17-11-2021 | Views: 364 Replies: 9
Disconnect the base colour and plug the texture into the colour map box under textures section,

You have use colour map ticked but it looks like colour map under textures is empty.

If it's not...
Posted By David On 16-11-2021 | Views: 364 Replies: 9
Just to be clear this is a stingray PBS material on a poly plane only difference is one has the hardware shading turned on in the viewport the other does not!

Hope that maybe helps
Posted By David On 16-11-2021 | Views: 364 Replies: 9
I know this might be stating the obvious but you do have hardware texturing turned on right?

It won't show in the viewport if you don't
Posted By David On 15-11-2021 | Views: 364 Replies: 9
Did you put MAYA_VP2_WANT_OGS_WARNINGS = 1 in the maya.env file and if so what warnings do you get?

Maybe walk us through the process of whats going wrong, can you access the shaderFX panel? I...
Posted By David On 13-11-2021 | Views: 336 Replies: 1
It's a very cool project glad your still at it.

Wonderful really I wish you the best of luck.
David :)
Posted By David On 10-11-2021 | Views: 734 Replies: 5
you know what they say about arguing on the internet ;)

@NamelessRigger I hope you work it out please do start a new thread if you find an answer I'm interested to know.

For now thread closed...
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