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Posted By dannyngan On 10-04-2007 | Views: 825 Replies: 7
I recommend taking a look at Gamasutra (http://www.gamasutra.com) for more information on the game industry as well as a list of current job openings around the world. That'll give you a better idea...
Posted By dannyngan On 15-01-2007 | Views: 2,957 Replies: 26
No one says you have to upgrade every time a new version comes out. Stick with what you have and get your work done.
Posted By dannyngan On 15-01-2007 | Views: 852 Replies: 5
I wouldn't worry about it. "Not qualified" just means Autodesk hasn't tested it on that particular setup and won't offer tech support. Things usually work just fine.
Posted By dannyngan On 11-12-2006 | Views: 2,285 Replies: 32
For the most part, they function the same. There are only a couple of things to keep in mind:

1) Maya plug-ins are platform-specific. If you use any 3rd party and/or custom plug-ins, they must be...
Posted By dannyngan On 17-11-2006 | Views: 1,401 Replies: 17
Congrats man! It's about time. ;)

Say hi to everyone at BuzzMonkey for me!
Posted By dannyngan On 29-10-2006 | Views: 1,919 Replies: 15
Working professional here, too. 8+ years as an animator and 3D artist in the game industry and still going. Also spent 6 years teaching animation at a university.
Posted By dannyngan On 21-09-2006 | Views: 1,485 Replies: 18
To set the record straight, both apps are used heavily in the game industry. Some studios prefer Max, others Maya. The studio I work for is all Maya (about 200 seats). Everything art-related from...
Posted By dannyngan On 21-09-2006 | Views: 749 Replies: 3
I love that I get paid to use it. :D
Posted By dannyngan On 26-07-2006 | Views: 14,208 Replies: 34
Speaking from 8 years of working in the game industry...

No one gives a rat's a$$ what software is used. Some studios use Max. Some studios use Maya. Some studios use something else. It doesn't...
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