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Posted By undseth On 26-03-2003 | Views: 2,298 Replies: 25
Cause I'm leaving for good.

I am annoyed by the poor judgement of the moderators.

This "whole thing/you know what" is too serious to be closed off by the moderators, due to minor flaming.

I...
Posted By undseth On 26-03-2003 | Views: 14,142 Replies: 137
heh...

alexGC:

What things do you refer to when you say "(...) the things that u and I hold dear in this world (...)" ?

I have not (yet) argued against religion! Please be specific. I simply...
Posted By undseth On 26-03-2003 | Views: 14,142 Replies: 137
mtmckinley and darkon are morons!

Eat this!

It is never a shame to protest against a war that is not your own.

A sivilian has much less responisbility than the various participants in a...
Posted By undseth On 19-03-2003 | Views: 838 Replies: 8
Due to the political issues at hand today in the world, more specificly the apparent management of these issues in Norway and abroad in Europe and of course USA, I will not post anything for a long...
Posted By undseth On 19-03-2003 | Views: 1,019 Replies: 7
Loose the small round thingy in its joints! :D

It isn't "supposed" to look like that if I remember right.

It's just that it gives the joint a very simple look, like a pin was put though the...
Posted By undseth On 19-03-2003 | Views: 13,845 Replies: 141
The corridor is a great idea I think.

But the texture (?) isn't that fascinating. :D
Posted By undseth On 19-03-2003 | Views: 13,637 Replies: 207
I see that you have textured the runway Wicket.

I was thinking of modeling the pieces for a crisper rendering. The tiles being square, and laid out in a grid fashion.

But I must admit, I'm not...
Posted By undseth On 19-03-2003 | Views: 4,220 Replies: 46
Your labels seem to be out of focus.

I don't know if the following applies to your situation, but there is an option for using texturemaps in the material attributes, which can set the...um......
Posted By undseth On 19-03-2003 | Views: 668 Replies: 4
This is interesting.

I usually like nurbs, but now I am starting to realize that poly can be quite fascinating as well, when smoothing a rough poly model.

I started on a human face, but made...
Posted By undseth On 18-03-2003 | Views: 6,167 Replies: 95
I already did that, but I used an other map, which apparantly are more bluish.

But thanks for answering guys!

hmmm I'll try to map the diffuse channel, never tried that before :)
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