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Posted By n88tr On 09-08-2020 | Views: 8,267 Replies: 1
Working on a project and adding parts from other scenes, kitbashing i guess it's called. some are of various sizes, etc and i resized in a different scene the parts i was going to add and then copied...
Posted By n88tr On 12-04-2020 | Views: 5,679 Replies: 6
you're very kind

watching now
Posted By n88tr On 09-04-2020 | Views: 5,679 Replies: 6
the model needs to be triangulated for game use so that's why I did it.
side question for that...
say I uv without triangulation, texture it all done and good. If I triangulate the model can I...
Posted By n88tr On 06-04-2020 | Views: 5,679 Replies: 6
ok so a simple question i think (getting back into 3d after years doing a job and bored as heck)...

I am working on a knife model and am mostly done but am following a digital tutors guide....
Posted By n88tr On 20-02-2016 | Views: 2,969 Replies: 3
a side note, do these black lines on the top of my knife look ok or should there be none at all? In MentalRay AO baker I maxed out the Fill Seams option which is supposed to fix them

attached
Posted By n88tr On 20-02-2016 | Views: 2,969 Replies: 3
ok cool that did it thanks:beer:
Posted By n88tr On 19-02-2016 | Views: 2,969 Replies: 3
Using MentalRay baking to make my AO map
Working on a battle axe I made

So the thing is I can get only the front or rear to work.

If I set camera to Surface Front, I get the blade to render...
Posted By n88tr On 19-05-2014 | Views: 1,883 Replies: 7
I'm guessing you add a new material to that object and increase it's transparency in the Attributes Editor
Posted By n88tr On 19-05-2014 | Views: 6,928 Replies: 6
Thanks guys. Helps a lot :beer:
Posted By n88tr On 18-05-2014 | Views: 6,928 Replies: 6
ok good. I unfolded and got some relief there but now i see faces are stacked.
http://i60.tinypic.com/2mpwuva.jpg
How do fix this?
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