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Posted By MamoruK On 01-06-2017 | Views: 1,649 Replies: 0
So I'm having a problem with HumanIK in 2017. I've defined the skeleton but when I go to create a custom rig mapping the UI is blank. can someone help? I didn't have this problem in 2015 which i just...
Posted By MamoruK On 06-11-2015 | Views: 1,522 Replies: 0
apparently i'm retarded and can't export my blandshape animations to .fbx all it picks up is the skeletal animations and none of the blendshapes. I even tried baking keys on the mesh. Frustration is...
Posted By MamoruK On 30-07-2014 | Views: 2,560 Replies: 0
So this has happened to me on more than one occasion where i'm animating with a rig and all of the sudden one of the controls like the main arm/shoulder controls just stop following the shoulder when...
Posted By MamoruK On 15-07-2014 | Views: 1,559 Replies: 0
So i'm having a rather annoying problem with a rig exploding when i export to FBX from the maya file, can someone maybe tell me what is possibly going on?

here's the images of what it looks like...
Posted By MamoruK On 22-08-2013 | Views: 1,607 Replies: 7
character model update
Posted By MamoruK On 22-08-2013 | Views: 1,279 Replies: 4
well his your hands should be roughly as big as your face(not head) and should be about as big as your foot to where your toes start so kinda use that as a reference
Posted By MamoruK On 21-08-2013 | Views: 1,607 Replies: 7
so i'm a little concerned about my topology here do you guys think this is fine or do i absolutely need to have the lower part of the pec lead to the shoulder like in the pic below or is it as is...
Posted By MamoruK On 08-08-2013 | Views: 3,908 Replies: 6
the quickest way would be to take a picture
Posted By MamoruK On 08-08-2013 | Views: 3,908 Replies: 6
you are looking for a fully modeled and rigged character so the simple way to do it is import the mesh into maya, or model it from scratch. rig it. then pose it.
Posted By MamoruK On 06-08-2013 | Views: 1,607 Replies: 7
so i thought i posted these earlier but i guess not so here's the lower body of the first guy as well as head shots and torso of the 2nd character. btw boobs are hard to model :/ so yea for the...
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