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Posted By dlopezdemedrano On 04-01-2017 | Views: 3,194 Replies: 2
Forum: Animation
Cant really see your channel box to read what it says, but to me it seems that what you're looking for is to make an "IK Spline Handle", a lot of us riggers use that instead of FK joints for a back,...
Posted By dlopezdemedrano On 04-01-2017 | Views: 5,532 Replies: 4
Forum: Animation
Glad you figured this one out with some help! Yeah, you definitely never want to bind the mesh with joints PLUS have a parent to child relationship on top of that, thats when something evil called...
Posted By dlopezdemedrano On 04-01-2017 | Views: 3,443 Replies: 1
Forum: Animation
Hello, first off just because you have an already made skeleton your mesh doesn't just automatically adjust to your joints. Joints have to be placed each time differently depending on your mesh.
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Posted By dlopezdemedrano On 04-01-2017 | Views: 3,117 Replies: 2
Forum: Animation
Its not the inputs, I believe I know what your issue can be!

I believe this rig actually comes with stretchiness if I am not mistaking. I think you duplicated the mesh of her body in the position...
Posted By dlopezdemedrano On 04-01-2017 | Views: 3,821 Replies: 3
Forum: Animation
Animfordabois, can you possibly post up screenshots to better understand?

I would recommend as well the following, hold down "E" and the left mouse button. A hotbox will appear once you do that,...
Posted By dlopezdemedrano On 04-01-2017 | Views: 3,762 Replies: 1
Forum: Animation
Well, first of all you want to have your joint hierarchy set up properly before skinning. Makes your workflow much cleaner that way. Whenever you use "move skin joint tool" you do not need to...
Posted By dlopezdemedrano On 04-01-2017 | Views: 2,801 Replies: 1
Forum: Animation
Yes you may, keep in mind though, reverting those moved vertices back to their original position can be a little bit problematic but it can be done!

Feel free to check out my website! (:
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Posted By dlopezdemedrano On 04-01-2017 | Views: 1,642 Replies: 1
haha, thats great! I know exactly what is going on I feel.

On the left hand side, your outliner, you will see a menu that says "Display", click on that. Now just click on "Shapes", this is to be...
Posted By dlopezdemedrano On 04-01-2017 | Views: 4,071 Replies: 3
It seems to me you did bind the skeleton to the mesh since you stated you move the head joint and the head moves, there is a connection between the two alright.

The first thing I can think of is...
Posted By dlopezdemedrano On 04-01-2017 | Views: 9,090 Replies: 6
No worries at all, people tend to get confused when they hear "skinning", don't think about actual skin at this point, think of "skinning" as the process of assigning which vertices you want maya to...
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