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Posted By mhcannon On 18-08-2006 | Views: 4,006 Replies: 27
self portrait - high poly
Posted By mhcannon On 15-02-2006 | Views: 720 Replies: 4
Forum: Animation
still stiff as the torso stays very straght. there should be some counter motion between hips and shoulders. The following link explains better than I can....

http://www.anticz.com/Walks.htm
Posted By mhcannon On 15-02-2006 | Views: 3,500 Replies: 24
Forum: Finished Work
Tim,
Great work, have been watching the progress for months and I'm glad to see that you stuck with it.
Posted By mhcannon On 15-02-2006 | Views: 34,593 Replies: 378
Suggest bumping the textuer in the mouth interior as well. Looks a little too smooth imo.
Posted By mhcannon On 14-02-2006 | Views: 1,951 Replies: 6
Forum: Finished Work
Nothing wrong with simplicitly. Looks nice as is.
Posted By mhcannon On 14-02-2006 | Views: 720 Replies: 4
Forum: Animation
Vlad, good to see you moving on to animation. I think you're missing some movement in the shoulders though. But I know you'll be kicking a** shortly in animation, so I'm not overly concerned.
Posted By mhcannon On 14-02-2006 | Views: 34,593 Replies: 378
Very cool to see how this has progress... noob my arse! ;)
Posted By mhcannon On 27-12-2005 | Views: 501 Replies: 2
Open the brush tool attributes and turn off the mirror stroke option.
Posted By mhcannon On 15-12-2005 | Views: 1,204 Replies: 12
Bit boxy for my taste, but still looks good. Can you show some other angles please?
Posted By mhcannon On 15-12-2005 | Views: 780 Replies: 4
In the tool options, ensure "keep faces together" is turned on. you will need to redo the extrusion though.
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