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Posted By Slackfaster On 25-10-2011 | Views: 17,095 Replies: 8
Ok..

so that worked for the green spot (If someone wants to explain way I would much appreciate it).
It worked equally as well with 2 or 3 or 6 ray depth limit... so i figure I should keep it low...
Posted By Slackfaster On 25-10-2011 | Views: 17,095 Replies: 8
I'll try that
Posted By Slackfaster On 25-10-2011 | Views: 17,095 Replies: 8
I've been having some issues with lighting a large scene I'm working on so I decided to make a small "lighting model" and work it out there.

Scene:

I have a stained glass window with light...
Posted By Slackfaster On 25-10-2011 | Views: 121,939 Replies: 17
thanks everyone.
I seem to be fine now.
the re-install seems to have fixed my issues.

(I did go through and clean up unused nodes and transforms etc...)

I have some other questions that I'll...
Posted By Slackfaster On 21-10-2011 | Views: 121,939 Replies: 17
here are some screen shots

Maya software - just black and really quick -- 0:001 min
http://fc06.deviantart.net/fs70/i/2011/294/2/b/maya_software_by_slackfaster-d4dig3v.jpg

Maya hardware -...
Posted By Slackfaster On 21-10-2011 | Views: 121,939 Replies: 17
First - thanks for so many responses
I really appreciate it
So i just did a complete reinstall

Opened a new scene and did a sphere lite by a spot light scene.
rendered fine in all 4 modes ...
Posted By Slackfaster On 21-10-2011 | Views: 23,300 Replies: 13
Same with me...


Daverave, what's this about 2012 have a simslar issue?




Win 7, i7-930, geforce 9800 GTX+ Maya 2011
Posted By Slackfaster On 21-10-2011 | Views: 23,300 Replies: 13
Did you get this fixed?
I'm may be having the same issue...

today I hit render:
using mental ray and only got a black screen.
tried maya software and also got a black screen.
Tried maya...
Posted By Slackfaster On 21-10-2011 | Views: 121,939 Replies: 17
I'm having an odd issue

I've been working on a project for a couple of months (with only the normal maya problems).

and then today after working and rendering all morning, I hit render:
using...
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