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Posted By Infernosnow On 05-12-2021 | Views: 3,093 Replies: 0
Forum: Maya Modeling
So I have been rummaging around the World of Warcraft's 3D model files and came across reddragonshrine_tree05 which is a red leafed tree. The way they do their leaves is just a simple "tripod"...
Posted By Infernosnow On 08-03-2014 | Views: 3,647 Replies: 21
Everything I try using your method violates the criteria I set forth about preserving the straightness of the diagonal edge.
Posted By Infernosnow On 08-03-2014 | Views: 3,647 Replies: 21
I am creating various parts of a robot that all share a hexagonal design. It is not just one object I am creating, but many. I do not set out to model a specific design, but rather I play around with...
Posted By Infernosnow On 08-03-2014 | Views: 3,647 Replies: 21
Thanks for the reply daverave. You and lecra are correct about vertex snapping. Unfortunately, what you have described does not solve my problem because it does not meet the criteria I explained in...
Posted By Infernosnow On 08-03-2014 | Views: 3,647 Replies: 21
If you are suggesting that they are lined up and I'm just not realizing it, no that is not the case. The images I uploaded are not what the vertices look like after I've snapped them. When I snap...
Posted By Infernosnow On 08-03-2014 | Views: 3,647 Replies: 21
Well, I thought I had figured this out, but now that I have had to do the same snapping thing on another hexagon, I can't figure it out again.

I seem to be able to orient the move tool to an edge...
Posted By Infernosnow On 07-03-2014 | Views: 3,647 Replies: 21
Works like a charm. Thanks.
Posted By Infernosnow On 07-03-2014 | Views: 3,647 Replies: 21
That gives the following result. I tried snapping methods before, but I cannot preserve the edge the outer vertice is upon. I need 1) the edge of the hexagon to be preserved and 2) the vertice to be...
Posted By Infernosnow On 07-03-2014 | Views: 3,647 Replies: 21
I am trying to create the edge shown in the image. I know I can use the Split Polygon tool, but getting the outer vertice at exactly the right height is what is tripping me up. I would like it to be...
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