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Posted By Shadeblade On 21-03-2006 | Views: 3,123 Replies: 30
I think we may have 2 dilberts. :)

Good start!
Posted By Shadeblade On 17-03-2006 | Views: 4,503 Replies: 76
All my other files seem to be in perfect condition.
(I'm also using one of the school's computers. These beasts have some crazy anti-virus and website blocks on them)
This happens on all the other...
Posted By Shadeblade On 16-03-2006 | Views: 4,503 Replies: 76
My file decided to be 'Userist' and not work for me. Every time I try to make a move, it freezes. Before this happened, I decreased the poly count to almost half of what it was before. After that,...
Posted By Shadeblade On 08-03-2006 | Views: 4,503 Replies: 76
Strange.. I'll try deleting the prefs or something. If that doesn't work, I'll just use Maya Software. The renders won't look as good, but the beast will be all the same :)
Posted By Shadeblade On 08-03-2006 | Views: 4,503 Replies: 76
I'm using mental ray
Posted By Shadeblade On 08-03-2006 | Views: 4,503 Replies: 76
For some reason, my renders keep aborting. I'll see if I can fix this, so I may not be able to post anything for a bit..
Posted By Shadeblade On 07-03-2006 | Views: 852 Replies: 9
But I would very much not advise this. :p
Posted By Shadeblade On 07-03-2006 | Views: 4,503 Replies: 76
More tweaking to his head. As you can see, I'm trying to utilize poly count on his head by not smoothing.
Posted By Shadeblade On 06-03-2006 | Views: 4,503 Replies: 76
Highest we can go up to is 15000. Well, that's not exactly low poly, but it certainly is a lot less than the cave trolls in Lord of the Rings. ;)
Posted By Shadeblade On 06-03-2006 | Views: 4,503 Replies: 76
I'm whittling away at polygons. I'm absolutely horrible when using Nurbs. They're unknown to me.:alien:

Poly count right now is 5718.
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