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Posted By anasasis On 06-09-2011 | Views: 3,648 Replies: 10
so next on the list:
-finish bottom of the book shelf cabinets
- do something with the flooring
-model lamp for desk
-misc. objects for desk
-start texturing :(
-light render
-fall over and die
Posted By anasasis On 06-09-2011 | Views: 3,648 Replies: 10
i put the chair in
Posted By anasasis On 06-09-2011 | Views: 3,648 Replies: 10
and the current office and i cam currently crying like a little school girl in the corner of my room thinking about the idea of texturing those books lol
Posted By anasasis On 06-09-2011 | Views: 3,648 Replies: 10
before anyone says anything i just extended out the base lol
Posted By anasasis On 06-09-2011 | Views: 3,648 Replies: 10
The chair for the office completed still needs texturing but im happy with it, ive done a fair
bit more to the rest of the office ill post an upload of that soonish
Posted By anasasis On 30-08-2011 | Views: 3,648 Replies: 10
So I finally had a chance to start last night and
this is where i got to. Im hoping to start a main desk
in the middle today and then the epic book challenge.

so to do list:
-Texture Room...
Posted By anasasis On 16-08-2011 | Views: 3,648 Replies: 10
Been a long long time since I was here but thinking I will
give this challenge a go. So what im thinking is recreating a victorian era style study,

I would love to have an office with floor to...
Posted By anasasis On 04-05-2010 | Views: 1,164 Replies: 3
also you could model a poly object around the building then pin your object to certain areas around the model then your cloth sim
Posted By anasasis On 04-05-2010 | Views: 2,038 Replies: 2
also another way ive heard of some people doing it is punching the A/O texture into the ambient colour slot of you texture
Posted By anasasis On 04-05-2010 | Views: 1,717 Replies: 6
you can but you should just use the alpha channel which will be built into it
Showing results 1 to 10 of 348