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Posted By BobV On 14-03-2006 | Views: 1,166 Replies: 5
Create your geometry > Clear the script editor >
turn on echo all commands > apply x ray > drag the mel used to the shelf.
Posted By BobV On 14-03-2006 | Views: 805 Replies: 2
Just go thru the same steps you posted
the 2nd time will turn it off.
Posted By BobV On 22-02-2005 | Views: 2,017 Replies: 4
I'd do a muzzle flash in A/E or combustion. Are you using any of these to put your scenes together? In Maya you can get by with creating a light. Place it by the muzzle. Work on it's attributes. ...
Posted By BobV On 02-02-2005 | Views: 2,300 Replies: 10
Is it a MAC Lap Top? Mac's do have the home
Posted By BobV On 02-02-2005 | Views: 1,187 Replies: 5
Video RAM is important. You'll be happy to know that 6.5 has some enhanced (speed improvements) over 6.01. Especially using mental ray. You can up the Systems RAM io 1gb which might help things...
Posted By BobV On 07-01-2005 | Views: 661 Replies: 1
In Edit Nurbs there is an Attach Surfaces (play around with the options)
I think what you may want to do in your case is Group or maybe Parent them together
Both located under the Edit menu (not...
Posted By BobV On 07-01-2005 | Views: 574 Replies: 1
Not 100% but I think M5 can open .ma (Ascii) In file Save Scene As Option box choose Ascii not Binary
Posted By BobV On 04-01-2005 | Views: 1,256 Replies: 2
Sorry, after re reading your post I think what you might be interested in is Luminosity Mapping. Possibly you want to create something like a rainbow soap bubble look. Try reflections of multiple...
Posted By BobV On 04-01-2005 | Views: 1,256 Replies: 2
After you create the emitter. Select the type of particles it will emit. I don't think all particle types lend themselves to incandescence. Play foward a little. Select the particles being...
Posted By BobV On 04-01-2005 | Views: 1,927 Replies: 4
You can find on your Photoshop install disk a .iff plug in. It will allow you to open the .iff file directly into Photoshop.
Just render out the .iff, open Photoshop, then just open the .iff...
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