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Posted By pixelsoul On 26-01-2007 | Views: 6,436 Replies: 67
seems overall a good upgrade, im kinda sad that there is still not really a proper modelling upgrade being done though.. like subdivision that work good, and highlighting tool and all.. though NEX...
Posted By pixelsoul On 25-01-2007 | Views: 3,505 Replies: 3
maybe thiswill help

http://www.jackals-forge.com/tutor/tut1.html
Posted By pixelsoul On 25-01-2007 | Views: 713 Replies: 3
We got a class where you could learn what you want, so i was doing 3d.. i got this far.

http://oege.ie.hva.nl/~kok3q/werkplaats/trex/movies/trex_walk.html...
Posted By pixelsoul On 03-10-2006 | Views: 1,553 Replies: 18
you needed to set something in maya.env i thought otherwise it uses very heavy compression
Posted By pixelsoul On 28-09-2006 | Views: 666 Replies: 4
I thought next gen games could handle like 8000 for a character ?
Posted By pixelsoul On 28-09-2006 | Views: 716 Replies: 6
Thanks i have tried after effects and have to say i am really liking it :attn:
Posted By pixelsoul On 26-09-2006 | Views: 15,175 Replies: 183
You can import any .obj file as long as it exists out of quads tri's / n-gons can give problems
Posted By pixelsoul On 25-09-2006 | Views: 921 Replies: 6
It is poly's the teeth and nails are at the moment sub div's here is base mesh

http://christiaan1983.wordpress.com/files/2006/09/2.jpg
Posted By pixelsoul On 25-09-2006 | Views: 1,592 Replies: 18
Yes i have that also when i open in photoshop very annoying.. you can go to Image -> Pixel image ratio -> Square and then ir looks normal again.
Posted By pixelsoul On 25-09-2006 | Views: 1,592 Replies: 18
its looks a bit like the image is stretched up.. also in the front the head looks huge compared to the body
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