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Posted By utpal On 20-05-2006 | Views: 1,419 Replies: 2
hey thanks pbman,
i'll give her your suggestion..
Posted By utpal On 18-05-2006 | Views: 1,419 Replies: 2
hey guys, there is a friend of mine. she is coming to UK to study animation. she wants me to ask you guys, which college would you say is the best to study animation around london?
now, i know...
Posted By utpal On 15-03-2006 | Views: 1,460 Replies: 9
hey, that was a good one.
i am generally lazy and don't want to pick my brain with riddles, but i tried this one and it wasn't so bad.
all you have to do is take a piece of paper and draw it all...
Posted By utpal On 13-03-2006 | Views: 847 Replies: 4
try giving it translusency and more translucense depth, if you haven't already..
and maybe a tiny bit of incandesensce..
Posted By utpal On 13-03-2006 | Views: 2,294 Replies: 5
hi, i am not an expert in this, but, maybe if you tried to render your animation in an image sequence.. tga generally gives the best quality output.
then, you can import the tga sequence into an...
Posted By utpal On 07-03-2006 | Views: 1,174 Replies: 2
Forum: Animation
well, don't know. but, you can try by deleting all the history on the original model...might work
Posted By utpal On 07-03-2006 | Views: 901 Replies: 5
Forum: Animation
ok, gun-kata: if you have rigid bound your nurbs model, then you can not mirror skin weights because that is option is for smooth skin bind. but, if you have rigid bind then you will be able to...
Posted By utpal On 05-03-2006 | Views: 2,146 Replies: 6
Forum: Animation
yeah, trax should be a useful tool if you have to make repetitive movements for your character. but, it is so complicated and unpredictable. and it takes so long to setup. and you never know.. after...
Posted By utpal On 03-03-2006 | Views: 2,146 Replies: 6
Forum: Animation
its ok man.
at least half of it works for me. i still must be missing something. or maybe that's just the way the trax may be. i don't know. the maya help files are so crappy at times that i could...
Posted By utpal On 02-03-2006 | Views: 2,146 Replies: 6
Forum: Animation
did all that buddy,
still doesn't work.
the only solution that i could find was to go to the attribute editor for the pose and set all the values to ablsolute. that does make the feet translate. ...
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