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Posted By worldofmaya On 20-04-2005 | Views: 3,133 Replies: 3
Forum: Finished Work
Hi!
You're right about passes/layer... it doesn't make much sense for example to calculate all the texture because you just changed the lighning. And tuning in an compositing app or photoshop makes...
Posted By worldofmaya On 19-04-2005 | Views: 3,133 Replies: 3
Forum: Finished Work
http://193.171.50.10/gallery/GI_FG/concreteWall.2.04.640.jpg

Hi!
After sitting in front of an concrete wall every day, I thought I should bring my observasion into maya :)
Just kidding... some...
Posted By worldofmaya On 04-04-2005 | Views: 1,800 Replies: 4
Forum: Finished Work
Okay here are a few insights:
All the shader are based on an mental ray network. The burred reflection part was sampled 5 times to get a nice smooth blur effect.
The lightning was done with an...
Posted By worldofmaya On 01-04-2005 | Views: 1,800 Replies: 4
Forum: Finished Work
Hi!
I'Ve played around a little with mental ray and GI...
http://193.171.50.10/Temp/temp_images/polyRoom.3.02.01BIG.jpg

and a little making of:
Little making Of...
Posted By worldofmaya On 09-12-2004 | Views: 745 Replies: 4
Here's another one...
http://193.171.50.10/Temp/temp_images/water_glas_pencil_4.13.jpg
Posted By worldofmaya On 30-11-2004 | Views: 745 Replies: 4
Hi!
I'm plaing around with some new mental ray shaders, here's one example:
http://193.171.50.10/Temp/temp_images/water_glas_mr.5.18.s.JPG

here another one:...
Posted By worldofmaya On 03-11-2004 | Views: 723 Replies: 3
Here's a first test renderer... I used a depth pass, object masks, a normal pass for each object.

click here to download animation...
Posted By worldofmaya On 28-10-2004 | Views: 723 Replies: 3
Hi all!
Here's a test rendering I did with maya / mental ray...
http://193.171.50.10/Temp/temp_images/Comp%201_1_00017.jpg
Rendering time is by now 3 min on an 1.5GHz AMD, I'm working on...
Posted By worldofmaya On 02-09-2004 | Views: 1,277 Replies: 2
okay... something else like trouble following the tutorial....
-klaus
Posted By worldofmaya On 31-08-2004 | Views: 1,646 Replies: 4
If you haven't seen the maya 6 presentation, someone of the alias guys build such a rig for a viper. He used dynamic curves for that... looked cool and the behavior was not bad.
The problem when...
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