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Posted By CraigC On 28-11-2004 | Views: 2,472 Replies: 3
Thought as much..... just never attempted that before in any app...

any pointers or tutorials about.

im trying to get this guy : http://www.craigcrane.com/the_7/BlastFinal_05_09_04.mov to have...
Posted By CraigC On 28-11-2004 | Views: 2,472 Replies: 3
hey chaps and lady chaps....

whats the best way to acheive the distortion that extreme heat from jet engines causes to air?

Many thanks

Craig

PS: Direction to a tutorial would be...
Posted By CraigC On 10-11-2004 | Views: 31,178 Replies: 231
Why, you working on Captain Scarlet? ;)
Posted By CraigC On 04-11-2004 | Views: 1,459 Replies: 24
Yeah, it was a little distraction... Consider myself back on the case.
Posted By CraigC On 04-11-2004 | Views: 1,459 Replies: 24
Looks nice Phil ;)
Posted By CraigC On 03-09-2004 | Views: 6,662 Replies: 89
Building the rig is simple.....

Because it was so critical that joints were at the pivot points of places like knees etc etc etc, I used the script that plonks a locator at the geometries pivot...
Posted By CraigC On 03-09-2004 | Views: 6,662 Replies: 89
what a week!

Been playing with the hardware render buffer, and doing lots of little tweaks...

http://www.craigcrane.com/the_7/particleBlastFULL2_full.mov

The main bursts seem to die a...
Posted By CraigC On 29-08-2004 | Views: 6,662 Replies: 89
Hi Murph....

Yeah, they spin, but they are only air intakes and outlets for hyper cooling of Hydralics, weapons etc etc etc... very old fashioned method......

The harder they work, the faster...
Posted By CraigC On 29-08-2004 | Views: 6,662 Replies: 89
try it, dont ho hum...... slow in, slow out...... and if you dont wanna script it, character set it and then create a clip and drop that in whenever you need it, emmiters and everything.....

e...
Posted By CraigC On 29-08-2004 | Views: 6,662 Replies: 89
Just keys, with a slow in and slow out...... Nothin special at all...
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