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Posted By should_be_shot On 08-06-2010 | Views: 3,479 Replies: 5
Cheers guys hadn't realized anyone had replied since all SimplyMaya replies where ending up in my junk folder.

Thanks Again
Posted By should_be_shot On 04-06-2010 | Views: 3,479 Replies: 5
Hi Guys

I'm currently working on a large project that my PC can't seem to render, So I've been transferring the models I've made on the PC to my Mac. Both systems are running Maya 2010.

The...
Posted By should_be_shot On 11-05-2010 | Views: 984 Replies: 2
Hi Guys

Just finished setting up a scene with some basic lighting for a concept render. I seem to have some odd shadows being cast on some of my buildings. Just wondering how I should go about...
Posted By should_be_shot On 30-04-2010 | Views: 9,215 Replies: 2
Sorted this one myself, Thank god

Seems that the working texture was RGB and the others were indexed colours by default.

Just went back in photoshop and went

Image>Mode>Change from 'Indexed...
Posted By should_be_shot On 30-04-2010 | Views: 9,215 Replies: 2
Hi

I'm adding some textures to some flags I've made. I've been searching for source images on google and changing the size and filetype to .tiff. Now when I apply the edited texture to the face...
Posted By should_be_shot On 20-04-2010 | Views: 1,430 Replies: 2
Hit the nail on the head first time, nice and simple like, Nice one. The shift D worked fine
Posted By should_be_shot On 20-04-2010 | Views: 1,430 Replies: 2
Hey

Subject: Duplicating object a set number of times with specific measurement between them

Like the subject says, Trying to create rails on a park fence, I know I've done something like...
Posted By should_be_shot On 20-07-2008 | Views: 1,069 Replies: 5
UV editor how do you get to it, how is it different to editing the vertices as advised, I'm still such a noob
Posted By should_be_shot On 20-07-2008 | Views: 1,069 Replies: 5
Continuing on from my previous problem converting to Subdiv which was solved and the thread can be found here.

http://forum.simplymaya.com/showthread.php?threadid=30303

Now all my geometry is...
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