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Posted By Etienne79 On 21-05-2014 | Views: 3,573 Replies: 0
Hi,

I am learning Maya Bullet dynamics.


Maya Bullet seems to have limitations regarding the Passive rigid body collision shape.
If object is animated, it cannot have "mesh" as collision...
Posted By Etienne79 On 19-05-2014 | Views: 6,928 Replies: 0
Hi!

I have a necklace rig built up using pin constraints.
If I hit play, it animates well. It even animates well if I only use a still .obj character.

BUT my character is already finished and...
Posted By Etienne79 On 15-03-2014 | Views: 3,041 Replies: 0
Forum: Animation
Hi,

I have a complex animation where many things are constrained to each other, following each other's movement etc. And I need to offset the entire rig, all objects on the Y axis by 150cm, but...
Posted By Etienne79 On 08-03-2014 | Views: 3,676 Replies: 1
Forum: Animation
I think I have answer for the 2nd option, but not the 1st.

I noticed if I turn "visibility" of the mesh to OFF, it still behaves as floor contact object, it doesn't stop being active. Great!
...
Posted By Etienne79 On 08-03-2014 | Views: 3,676 Replies: 1
Forum: Animation
Hi!

Anyone has a deeper understanding of Human IK floor contact option?

I am trying to make a guy standing in a small rowing boat, and I want to add reality by moving the boat ever so slightly,...
Posted By Etienne79 On 14-02-2014 | Views: 2,542 Replies: 0
Forum: Animation
Hi,

following some suggestions you guys gave me, I learnt to built an IK rig for a few imported DAZ characters
Thanks for suggestion it : )

I used the suggested Rigging Toolbox, this may or...
Posted By Etienne79 On 13-02-2014 | Views: 4,926 Replies: 4
Forum: Animation
Thank you so much for this

I will go for this plugin, I needed something like this
As I am quite new to maya animation, all such info helps so much saving time
Posted By Etienne79 On 13-02-2014 | Views: 4,926 Replies: 4
Forum: Animation
Hi,

I have a character imported from DAZ, with SKELETON, WEIGHTS and texture preserved, it is ready for FK animation. Both skeleton and weights are quite accurate, so I want to keep them, ideally....
Posted By Etienne79 On 12-02-2014 | Views: 3,771 Replies: 2
Forum: Animation
In the meantime, I found one way to do it - not sure if this is the best - as it still produces problems.

I managed to do offset animation with graph editor, but the character's mesh and the...
Posted By Etienne79 On 12-02-2014 | Views: 3,771 Replies: 2
Forum: Animation
Hi guys!

I am just learning Maya and I cannot find solution to this (surely simple) issue
I have made a quick human animation in DAZ Studio and exported as FBX.

It imports perfectly into Maya,...
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