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Posted By Heyhei On 18-04-2013 | Views: 3,972 Replies: 4
How do I do that and what will it means for the object (i.e. will part of it dissapear, will they behave differently etc.)?
Posted By Heyhei On 16-04-2013 | Views: 3,972 Replies: 4
Maya have become incredible slow working after I decided to import one object from one maya scene into another. From what I can see then this problem does not appears to affect any other scenes were...
Posted By Heyhei On 23-02-2013 | Views: 1,037 Replies: 1
I was wondering if it was possible to have more than one project tab/scene running simultaneously in Maya. I.e. like you can have in photoshop for example. The reason I'm asking is because I'm...
Posted By Heyhei On 20-02-2013 | Views: 11,137 Replies: 2
Forum: Maya Modeling
^^ Thanks four your help. That worked out.

But is it possible to delete part of the ep curves I know have projected on the mesh, as it ended up being partly outside of its intended area?
Posted By Heyhei On 19-02-2013 | Views: 11,137 Replies: 2
Forum: Maya Modeling
Is it possible to project curves on polygons? The project curves tool seems to only be for nurbs.

If it is not possible, then does anyone have any other ideas on how to make wire mesh to fit...
Posted By Heyhei On 13-02-2013 | Views: 12,692 Replies: 7
Thanks. That worked.

Is there any way to get the orthographic views meny that pop up when to press the spacebar, to display all the different views I have now created?
Posted By Heyhei On 13-02-2013 | Views: 12,692 Replies: 7
I was wondering if it is possible to create/get a orthographic viewpoint of the bottom, left side and back side of the object I'm modeling? And if yes, then how?

:)
Posted By Heyhei On 08-02-2013 | Views: 3,320 Replies: 5
Forum: Maya Modeling
Yes, that worked out. :playfull: Here is how it appears:

http://i.imgur.com/ccJMyBz.png


Now I will be worked on even out and smoothing the lines. :)
Posted By Heyhei On 08-02-2013 | Views: 3,320 Replies: 5
Forum: Maya Modeling
Hey. I'm aware that the fender isn't much to speak about. I initially rendered it too bulky and high compared to what I had intended, so I reduced the height and massing and added a few edge a little...
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