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Posted By petrol On 25-05-2007 | Views: 1,659 Replies: 7
Forum: Finished Work
The idea is fine, but im struggling to see the point of those overlays. ie. The warped jigsaw peices, the greeny yellowy lines, and the hexagonal pattern. Simplicity is the height of sophistication;...
Posted By petrol On 18-04-2007 | Views: 13,978 Replies: 163
Ah nicely done, I've just come back to check to see if there's any progress and im impressed. It's looking much much better in terms of scale now, I just hope you've not just changed them mindlessly,...
Posted By petrol On 18-04-2007 | Views: 13,978 Replies: 163
No problem. Well I hope you dont mind i've taken the liberty of painting over your last image to help you understand what I mean. These are some of the major other things that I think you should...
Posted By petrol On 18-04-2007 | Views: 13,978 Replies: 163
10x? is that suppose to mean thanks? I interpret that in my head as '10 times'. Text lingo like that confuses me.

Anyway ok, from here. Bench looks too small compared to bin. The windows in...
Posted By petrol On 18-04-2007 | Views: 13,978 Replies: 163
One thing really bugs me about the scene. That building has scale problems all over the place that really need sorting out. For example:

The chair looks too big compared to the door, the windows...
Posted By petrol On 13-04-2007 | Views: 6,322 Replies: 66
Nah it should have been in textures... seems you're right, you dont have it in there. Very odd. Not sure what to suggest other than checking what version you're running, and plugins - I'm guessing...
Posted By petrol On 12-04-2007 | Views: 6,322 Replies: 66
Dude, looks tons better. Do yourself a favour btw, use a smooth proxy instead of smoothing your actual low mesh. As for 'clay' renders, i'll assume you mean ambient occlusion renders. There are tons...
Posted By petrol On 12-04-2007 | Views: 5,255 Replies: 41
Making something high poly is simple really but theres no way you'll get anywhere with the polycount you're working with. If you have a really decent meshflow on a low poly object, smooth proxy can...
Posted By petrol On 12-04-2007 | Views: 1,077 Replies: 10
Looks like a nice start, theres just a few wobbly cuts, aside from that its looking quite sleek already. I'll keep an eye on this one.
Posted By petrol On 08-04-2007 | Views: 5,441 Replies: 28
Update: Model was approved, so I began UV'ing a week ago, but i've been working on a competition entry for another site for a couple of days and went to see relatives for the bank holiday weekend....
Showing results 1 to 10 of 347