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Posted By Xander-0 On 21-05-2011 | Views: 4,597 Replies: 2
Forum: Maya Modeling
Usually, you can use the fact that you can toggle visiblity on/off, or simply move the object wherever you want, instantly, to solve this (use a combined object, then swap it out for the seperated...
Posted By Xander-0 On 06-11-2010 | Views: 4,165 Replies: 13
Forum: Animation
If I remember right, one of the 'Tips' tutorials Maya comes with (not one of the beginning ones - there's a whole bunch of other tutorials or 'how-tos' scattered throughout the documentation) covers...
Posted By Xander-0 On 14-08-2010 | Views: 3,143 Replies: 11
Forum: Animation
Here's a script that will allow you to control an object's position on a path, based on some other object's position. This can be adapted to run objects at different speeds as well. Note - the...
Posted By Xander-0 On 18-06-2009 | Views: 1,469 Replies: 1
You're going to need a combination of two things...
1) Maya's documentation has a tutorial about combining path animation with other types (they use key frames, but the principle still applies). I...
Posted By Xander-0 On 18-06-2009 | Views: 3,792 Replies: 29
actually, the ball joints are some of the easiest ones to do. For the pistons, simply aim-constrain them at each other.

As for the ones that only rotate on one axis; you can aim-constrain on...
Posted By Xander-0 On 14-06-2009 | Views: 1,779 Replies: 10
mmm, I'd say it depends on the panel. Some of the really big details should probably be polyed (although I have a dendency to want to do everything poly). The smaller stuff could be bump-mapped, or...
Posted By Xander-0 On 10-04-2009 | Views: 1,270 Replies: 4
you need one of two things -
1) a 'camera and aim' (or 'camera, aim, and up') type of camera. I believe these can be created through the normal dialogue. One nice thing about them is that they...
Posted By Xander-0 On 28-03-2009 | Views: 1,339 Replies: 1
Forum: Animation
actually, it is possible to change the length of a bone set in an ik joint structure. What you don't want to do, though, is move it with the translate (move) tool - it won't be as controlled, and...
Posted By Xander-0 On 11-01-2009 | Views: 1,241 Replies: 1
Forum: Maya Modeling
hey - I'm working on a machine model, and I'm trying to set it up so I can smooth parts afterwards. This means, of course, that I have to have extra topology in certain areas, to keep edges and...
Posted By Xander-0 On 18-12-2008 | Views: 1,186 Replies: 2
Forum: Maya Modeling
you could probably use the nurbs boolean tools. I don't use them much (and their results are somewhat different than using the polygon booleans), but if you use a nurbs plane, you chould be able to...
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