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Posted By portermalone On 05-03-2007 | Views: 1,240 Replies: 4
Forum: Maya Modeling
Select the object, (and depending on what version on maya you're using, the tool will be in different spots.) Then go to normals--soften/harden and make the objects normals all hard or (0) in the...
Posted By portermalone On 05-03-2007 | Views: 822 Replies: 5
What version on Maya are you running?
Posted By portermalone On 06-02-2007 | Views: 878 Replies: 9
can you still see the comman line or time slider or and UI elements at the bottom of the screen?
Posted By portermalone On 06-02-2007 | Views: 1,022 Replies: 10
The Universtiy of Colorado at Denver www.cudenver.edu has a good 3d program, that's where I'm going.
Posted By portermalone On 06-02-2007 | Views: 878 Replies: 9
are you talking about opening a scene file by doubble clicking the .mb file to open it in maya?
Posted By portermalone On 31-10-2006 | Views: 1,111 Replies: 2
Try going to Window--Settings/Prefs---Plugin Manager--

once in the plug-in window look for the line named mayatomr and cllick the load and auto load buttons next to the mayatomr line, click...
Posted By portermalone On 31-10-2006 | Views: 640 Replies: 3
On top of checking your normals, you can run a poly cleanup and select to fix all (non-manifold geom, faces with 0 surface area, and, non plannar faces, and lamina faces) also turn your border edges...
Posted By portermalone On 16-10-2006 | Views: 3,628 Replies: 3
before you attatch, select suface 1, right click and select isoparm. Select the isoparm that is touching surface 2. Then right click on surface 2, and select isoparm. Hold down shift and click and...
Posted By portermalone On 03-10-2006 | Views: 1,249 Replies: 2
If you don't have a light in the scene that is emiting photons then GI in mental ray wont render anything different than a normal maya software render.

Try creating a spot light, aim it, then in...
Posted By portermalone On 28-09-2006 | Views: 1,281 Replies: 4
If you want to get rid of the interactive primative placement in Maya 8 - simply go to the create menu and go to NURBS and the Polygons, and at the bottom of those two menus is a selected option of...
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