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Posted By rendfox On 29-01-2007 | Views: 2,669 Replies: 5
Forum: Animation
ah, thanks vlad.
Posted By rendfox On 28-01-2007 | Views: 2,669 Replies: 5
Forum: Animation
I have a cube parented to a skeleton joint.

The cube follows this joint in the animation.

I want to copy the motion of the cube, un-parent the cube, and re-apply the motion to the cube.

So,...
Posted By rendfox On 21-11-2005 | Views: 1,262 Replies: 4
ok... here's what the problem was. My imported .3ds mesh's don't have UV maps. Got to apply UV's before converting to cloth object. Thanks to drBlacksnake at Highend3d for figuring this one out for...
Posted By rendfox On 19-11-2005 | Views: 1,262 Replies: 4
here ya go. This is a simple version of my problem.
...in the scene, blue cloth and green cloth won't constrain to each other or red collision object.
Posted By rendfox On 18-11-2005 | Views: 1,262 Replies: 4
I have two cloth objects, a shirt and pocket. I select the verts on the pocket, shift-select the shirt, then Constraints->Cloth. Nothing. No error message. There is a constraint node, but no little...
Posted By rendfox On 12-11-2005 | Views: 832 Replies: 4
...ATI- Radeon X800 XT.

...also, I averaged my normals to remove a seam(back and palm of hand). But this locks the normals, causing frozen shadows. If I unlock the normals, shadows are good but...
Posted By rendfox On 12-11-2005 | Views: 832 Replies: 4
I am getting flickering black spots all over my surface. It looks fine until I start bending a joint. It's like the normals go haywire or something.
Posted By rendfox On 11-11-2005 | Views: 646 Replies: 1
I have a object, and I want to put two different textures on it. One on the front and one on the back. Two different UV maps. Whats the best way to do this?
If I split the mesh into two seperate...
Posted By rendfox On 22-10-2005 | Views: 1,005 Replies: 3
-sorry, mistake, Radial field probably better. I edited post.
Posted By rendfox On 22-10-2005 | Views: 1,005 Replies: 3
....Fluid Effects -> Create 2d container with emitter, and probably make emitter a volume cone. Then select your fluid and
Fluid Effects-> Add/Edit contents -> Emitter, also make it a volume cone....
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