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Posted By sdch1000 On 23-08-2005 | Views: 1,334 Replies: 11
Rear.
Posted By sdch1000 On 23-08-2005 | Views: 1,334 Replies: 11
Small update to lights.
Posted By sdch1000 On 11-08-2005 | Views: 1,334 Replies: 11
Yes, I'll be sure to take better renders next time. I'll use a shader which will reveal the model better with specular highlights.
Posted By sdch1000 On 10-08-2005 | Views: 1,334 Replies: 11
Pic 3
Posted By sdch1000 On 10-08-2005 | Views: 1,334 Replies: 11
Pic 2
Posted By sdch1000 On 10-08-2005 | Views: 1,334 Replies: 11
Here's a model I'm trying to finish. It's an Aston Martin DB9 although I didn't stick to the real design 100%. This is really to test myself working with NURBS, there is absolutely no polys in...
Posted By sdch1000 On 13-03-2005 | Views: 3,074 Replies: 3
This might be late but try this:

Under Emitter>Texture Emission attributes, middel mouse-drag the texture node (from hypershade or multilister) onto the Particle Color swatch. That will enable...
Posted By sdch1000 On 24-01-2005 | Views: 940 Replies: 9
Hey Dave, I know what you mean. I am also attending Miami International University of Art and Design. I'm just getting into modelling classes with Maya. But i'm way ahead of them. I've done tons of...
Posted By sdch1000 On 17-06-2003 | Views: 1,528 Replies: 12
I see what you mean splintah, aside from the speeds between the 2 cards, I think the new hardware rendering is the deciding factor why I'll get the 500FX. From what I've read on AW, in some cases...
Posted By sdch1000 On 12-06-2003 | Views: 1,528 Replies: 12
OK, we got one point for each side. Anyone want to tip the scale?
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