Showing results 1 to 10 of 101
Search took 0.00 seconds.
Search: Posts Made By: stavs82
Posted By stavs82 On 12-12-2005 | Views: 1,400 Replies: 11
I havnt decided yet if I will animate him. I mainly want to get a job doing game modeling so im trying to focus on that.
Posted By stavs82 On 12-12-2005 | Views: 1,400 Replies: 11
If you have time would you mind circling the edges that you feel could be optomized?
Posted By stavs82 On 12-12-2005 | Views: 1,400 Replies: 11
here is a 640 480 for you
Posted By stavs82 On 08-12-2005 | Views: 1,400 Replies: 11
And here is the textured version
Posted By stavs82 On 08-12-2005 | Views: 1,400 Replies: 11
for some reason the image didnt attatch with the first post

Here is the wire and tri count is 2344
Posted By stavs82 On 08-12-2005 | Views: 1,400 Replies: 11
Here is a goblin that I am working on.
Posted By stavs82 On 21-11-2005 | Views: 644 Replies: 2
image > mode > greyscale

or image> adjust> desaturate
Posted By stavs82 On 16-11-2005 | Views: 599 Replies: 2
you could seperate the head and only make the blends with the head. Or you could use the whole body for a blend shape and only tweak the head verts, but that way would use up alot of memory if you...
Posted By stavs82 On 10-11-2005 | Views: 1,722 Replies: 12
Resolution depends on many things. If it is for video games, most use around 512x512 and sometimes 64x64 for smaller items like props or a back pack on a character. Usually I wouldnt go past 1024 x...
Posted By stavs82 On 10-11-2005 | Views: 604 Replies: 3
windows > settings/preferences > plugin manager >Mayatomr.mll

and check load and auto loadl
Showing results 1 to 10 of 101