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Posted By Nimmel On 11-12-2004 | Views: 6,776 Replies: 5
Forum: Programming
When you set up the option menu, you don't need to -q flag because you are creating it, not querying it. Latter when you want to query it in another part of your code you use the -q flag.

For...
Posted By Nimmel On 10-12-2004 | Views: 6,776 Replies: 5
Forum: Programming
You are right about the -q flag, simply use it with -v or -sl to get the result, however, you will need to know the name of the optionMenu to be able to do this. To get around this, name it yourself....
Posted By Nimmel On 08-12-2004 | Views: 1,527 Replies: 4
Forum: Programming
I didn't realize you wanted this as an expression to control the smooth levels. That will slow things down, probably by quite a lot, although I've never tried it this way.
Your best bet is to make a...
Posted By Nimmel On 08-12-2004 | Views: 1,527 Replies: 4
Forum: Programming
Heres another alternative for you, it changes all the polySmoothFace values in the maya scene to the value stored in $SmoothLevel.



int $SmoothLevel = 1;
string $polySmooth[] = `ls -type...
Posted By Nimmel On 09-11-2004 | Views: 2,021 Replies: 3
Forum: Animation
You are looking for the Modify->Evaluate Nodes menu. Ignore All should allow you to get to bindpose again. Just remember to Evaluate All after you've made your changes or else your rig wont work....
Posted By Nimmel On 09-11-2004 | Views: 5,517 Replies: 4
Forum: Animation
I'm glad you got it working. The IK spine can be tricky to learn although it's got a lot easier with the new Advanced Twist Controls.

The hair on my web page was done with maya 6's new dynamic...
Posted By Nimmel On 09-11-2004 | Views: 673 Replies: 5
Thanks for the comments so far. I think I'm going to go ahead and rig him now. The eyes will be better positioned then and texture changes (I'll look into the texture stretching) can be done at any...
Posted By Nimmel On 07-11-2004 | Views: 673 Replies: 5
I just finished modeling and texture mapping the latest charcter for a animated short I'm working on. I thought I'd post this and get some feedback before I moved onto rigging.

The character is...
Posted By Nimmel On 07-11-2004 | Views: 5,517 Replies: 4
Forum: Animation
This is hard set up to troubleshot without seeing it in maya, but I'm going to guess your problems are because you parented your spline IK to the root node. Try un-parenting your spline curve as this...
Posted By Nimmel On 05-11-2004 | Views: 1,309 Replies: 2
Forum: Programming
Here is a script for you called roundoff. After saving this to your scripts directory etc. run it with 2 inputs, first the number to truncate and second the number of decimal places you want to...
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