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Posted By zestken On 11-12-2012 | Views: 3,301 Replies: 4
Forum: Finished Work
Hi Genny, Thanks for your feedback. I'll work on these scenes again especially the Christmas one. But not now as I'm already bored with those scenes. I want to start new and fresh. I'll keep posting...
Posted By zestken On 11-12-2012 | Views: 2,407 Replies: 1
Forum: Finished Work
Naicee I was giggling at the very first dialog.
Posted By zestken On 11-12-2012 | Views: 3,756 Replies: 5
Forum: Finished Work
Wow..Love them both.
Posted By zestken On 11-12-2012 | Views: 3,301 Replies: 4
Forum: Finished Work
I was making the Dispenser to float as it were some Angelic object. Too bad my work didn't convey that.:(

Christmas Scene is really looking flat, I noticed that too but somehow I kept it there....
Posted By zestken On 10-12-2012 | Views: 3,301 Replies: 4
Forum: Finished Work
Hi everyone, I'm really trying to improve in 3D lighting. So this is what I have put together so far.
Please provide your inputs on how to improve myself.
Thanks.

Maya Lighting&Shading...
Posted By zestken On 28-11-2012 | Views: 4,046 Replies: 7
Hmm as far as I know mia_photographic node is meant to connect to a camera.

So open up camera attributes and under mental ray section plug that in Lens shader using middle mouse button.
Posted By zestken On 26-11-2012 | Views: 5,566 Replies: 6
Yup managed to get it working by parenting it. Thanks.:happy:
Posted By zestken On 26-11-2012 | Views: 5,566 Replies: 6
But it won't move with the camera as it does for the default light initially.
Posted By zestken On 25-11-2012 | Views: 5,566 Replies: 6
Thanks Dave, but at times I want just the default light to work along with other lights. Could you tell me how the default light is linked to the camera initially and how I can recreate it? I just...
Posted By zestken On 25-11-2012 | Views: 7,106 Replies: 13
Wow, I couldn't guess that :D.
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