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Posted By djknucklez1 On 16-01-2008 | Views: 896 Replies: 4
Sounds like it might be your video card. What kind are you running with your system?
Posted By djknucklez1 On 14-12-2007 | Views: 1,010 Replies: 4
It is very complicated to get your head around dynamics. you need to be familiar with fluid containers and emmiters. I had to take a damn class for this back in school. I could go into this but it...
Posted By djknucklez1 On 14-12-2007 | Views: 1,091 Replies: 3
Same ways as before. Create a sphere and cut it in half. This time place it inside the sky sphere. You're going to need a cloud texture for this and photoshop.

http://mayang.com/textures/
...
Posted By djknucklez1 On 14-12-2007 | Views: 1,091 Replies: 3
Make a nurbs sphere and cut it in half. Kinda like cutting an orange in half. Select the middle isoparm and edit curves>detach curves. Place the half and size it on top of your scene or objects. ...
Posted By djknucklez1 On 14-12-2007 | Views: 3,682 Replies: 20
Forum: Finished Work
Ok, excellent. You got the right idea. You got the loops perfect around the eye and mouth for proper deformation for animation. Just work on the proportions. THis is something you get with more...
Posted By djknucklez1 On 13-12-2007 | Views: 877 Replies: 3
The best way to lock your feet on the ground is to make groups out of the multiple IK handles on your legs. THat way when you move the root joint down the feet stay locked to the ground.
Create...
Posted By djknucklez1 On 13-12-2007 | Views: 3,682 Replies: 20
Forum: Finished Work
This is an old post I made a few weeks back for someone else trying to get their proportions right.
Posted By djknucklez1 On 13-12-2007 | Views: 3,682 Replies: 20
Forum: Finished Work
I agree with you. Some people here can be a bit Condescending. They forget that this is a learning site and that we are all learn from each other.

Anyways... You should definitely add some...
Posted By djknucklez1 On 06-12-2007 | Views: 4,393 Replies: 13
Same thing. Webster's Dictionary doesn't lie, but whatever. lol ;)

Modeling:
1. the process of producing a form
2. to form, shape, or manipulate, as in the manner of sculpture
2. the...
Posted By djknucklez1 On 06-12-2007 | Views: 4,393 Replies: 13
Actually maya is a sculpting program. The only difference is that you can't take away geometry or as AshesTigress says "carve". What maya does allow you to do is Push, pull and add geometry, to...
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