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Posted By daytonpa On 08-08-2013 | Views: 1,352 Replies: 2
Best way is to focus on areas that require certain edge loops, like the eyes and mouth. There are lot of references online that can help you out.
Posted By daytonpa On 05-08-2013 | Views: 3,468 Replies: 14
It's because of the Crease Tool. Damn things adds shadows whenever there shouldn't be. Kinda annoying.
Posted By daytonpa On 30-07-2013 | Views: 3,468 Replies: 14
Fixed it. The problem was the Filter Type for the imported UV Texture. It was set to Quadratic. I switched it to None and everything fixed itself.

http://i.imgur.com/WR9FBsh.jpg
Posted By daytonpa On 29-07-2013 | Views: 3,468 Replies: 14
http://i.imgur.com/KuDKAgG.png

This is my UV Map layout, as requested. I took a screenshot of the photoshop file, and the UV lines are on a separate layer that I can deactivate.
Posted By daytonpa On 25-07-2013 | Views: 3,468 Replies: 14
I can't upload the project for some reason. If it isn't too much to ask, can you send me your email so I can send it to you as an attachment?
Posted By daytonpa On 25-07-2013 | Views: 3,468 Replies: 14
Thanks, Gen. That helped my coloring issue a bit. Sadly something else popped up. After I applied the gamma correction, my UVs either distorted or randomized themselves. I'm also missing some...
Posted By daytonpa On 24-07-2013 | Views: 3,468 Replies: 14
I'm currently trying to have my model be more saturated in color. All the materials are Lamberts, except for the chrome, which is a Blinn. I am rendering with mental ray selected, and I created a...
Posted By daytonpa On 24-07-2013 | Views: 1,969 Replies: 10
Just in case people see this Thread with the same issue, what did you do?
Posted By daytonpa On 24-07-2013 | Views: 1,969 Replies: 10
The display should have two separate lists. One is called "UV Sets" and the other is called "Textures". In the UV Sets menu, select the UV Set you want to use, the select the Texture you want...
Posted By daytonpa On 24-07-2013 | Views: 1,969 Replies: 10
I just figured out how to fix it.

Window -> Relationship Editor -> UV Linking -> UV Centric

This editor allows you to reassign different UV Set layouts to different Lamberts for the selected...
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