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Posted By PKPHaLaNX On 18-11-2005 | Views: 1,605 Replies: 2
Dude... you gotta read the messages the Script Editor puts in there:



polyToSubdiv -ap 0 -ch off -aut on -maxPolyCount 1000 -maxEdgesPerVert 32 |pCube1|pCubeShape1;
// Warning: Nothing is...
Posted By PKPHaLaNX On 18-11-2005 | Views: 1,107 Replies: 6
And maybe thinking about your scaling of your models?

You should not model too small in Maya...
Posted By PKPHaLaNX On 18-11-2005 | Views: 1,509 Replies: 2
You get FCheck starting from maya?

I dont really believe that.

The right way to import 3ds (not .max) files into maya is

In Maya:

Menu File -> Import -> Select *.3ds from dropdown box.
Posted By PKPHaLaNX On 15-11-2005 | Views: 816 Replies: 5
You should have tried to insert some faces before booling.
Posted By PKPHaLaNX On 14-11-2005 | Views: 2,108 Replies: 11
Dude... you had a hole in the pocket ;-) (Good ol Beatle's joke)

I tried it... no way without triangulating ( Looks ugly, not nice to model )

But.... :attn:

Do you know Subdivisions on...
Posted By PKPHaLaNX On 14-11-2005 | Views: 2,108 Replies: 11
Have no time testing... send me a sample scene to <baltzer@idevel.de>, where i just have to test the bool and i tell you the main reason, because there a about 100000 reasons why a bool could fail.
Posted By PKPHaLaNX On 14-11-2005 | Views: 816 Replies: 5
Is the geometry of the other holes lost or just hidden under a plane?
Posted By PKPHaLaNX On 14-11-2005 | Views: 816 Replies: 5
Did you receive an error message?

In the error log?
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